Magic Monday – Just say “no” to getting stabbed

Strong-Hand Ward

A rare and difficult, but powerful, spell that renders the magician impervious to physical attacks. The actual casting takes time and effort, and the magician must concentrate to retain its efficacy, but for as long as the spell is active, the magician may raise their hand and define a plane of force; the plane lasts for just a moment, but during that moment nothing passes through. Experienced magicians may block attacks from the mightiest warrior without moving a muscle.

The base difficulty of the Strong-Hand Ward is d12, and the base cost, six strain. Maintaining the spell’s energies costs no resources, but demands a check to maintain concentration if anything happens that might distract the caster. The need to concentrate also increases the difficulty of all other checks and challenge dice by a step. Calling upon the ward’s protection costs another point of fatigue or strain, and requires the magician to gesture with at least one hand. (It is possible to do this separately with both hands at the same time to block two attacks.) An advanced version of the spell requires no motion and is limited in range to “close” rather than “reach,” but raises the difficulty by a step and doubles all costs.

About Confanity

I love the written word more than anything else I've had the chance to work with. I'm back in the States from Japan for grad school, but still studying Japanese with the hope of becoming a translator -- or writer, or even teacher -- as long as it's something language-related.
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