Tag Archives: combat mechanics

YAOSC: Opposition Tracks

Setting sail from Alexandria Once again, I was reading someone else’s thoughts on tabletop RPGs when I was inspired to riff on one of the ideas to my own ends. In this case, it was Justin Alexander’s “Stealthy Thoughts,” and … Continue reading

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Magic Monday – YAOSC Combat

Characters adventuring in a fantasy RPG setting are probably going to have to fight, sooner or later. This chapter is about how to handle it when at least one of the characters participating in a scene decides to try to … Continue reading

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Magic Monday – Thoughts on Timing

(I picked up YAOSC and tinkered with it in the winter, then put it down… for the whole spring semester. It’s high time I picked it back up for more tinkering, at least for the duration of the summer. I’ll … Continue reading

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A sliding scale of stabbing

Tabletop RPG idea of the day: a system for resolving attacks in combat. I don’t think I’ve ever seen anything exactly like it. Background: One standard for making an attack is the attacker rolling dice to overcome a static defense … Continue reading

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