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Tag Archives: YAOSC
YAOSC: Opposition Tracks
Setting sail from Alexandria Once again, I was reading someone else’s thoughts on tabletop RPGs when I was inspired to riff on one of the ideas to my own ends. In this case, it was Justin Alexander’s “Stealthy Thoughts,” and … Continue reading
Posted in Rules
Tagged brainstorming, combat mechanics, contest of wills, turning, YAOSC
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YAOSC: Time to build some magic
Background Recently I’ve been putting renewed thought into my fantasy heartbreaker RPG; in this case, the long-deferred question of how the magic system will actually work. My Magic Monday series has ended up as a sort of catch-all for fantasy RPG … Continue reading
Magic Monday – YAOSC Combat
Characters adventuring in a fantasy RPG setting are probably going to have to fight, sooner or later. This chapter is about how to handle it when at least one of the characters participating in a scene decides to try to … Continue reading
Magic Monday – Thoughts on Timing
(I picked up YAOSC and tinkered with it in the winter, then put it down… for the whole spring semester. It’s high time I picked it back up for more tinkering, at least for the duration of the summer. I’ll … Continue reading
Posted in Musing, Rules
Tagged combat mechanics, Magic Monday, rounds, therbligs, time, YAOSC
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Magic Monday – YAOSC XP
At the end of each session, expedition or mission, everyone who participated gets experience points (XP). The recommended base value is three points, although this number may be changed according to the length of the session and the needs of … Continue reading
Magic Monday – YAOSC Character Creation
As long as at least one member of your group (the GM) knows the rules of YAOSC and is able to guide the rest of you in play, all you need to do is create a character and you should be … Continue reading
Posted in Rules
Tagged abilities, character classes, character creation, saves, skills, species, YAOSC
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Magic Monday – YAOSC Skill Rules
Skill use basics YAOSC, like all RPGs, is based on talking: the players describe what they want their characters to do and how they want them to do it, and the GM describes the results. When there’s doubt about whether … Continue reading
Magic Monday – God-eaters
(An outline for a CoaEG-style campaign) Last summer I posted about a “campaign core” idea based on player characters gaining power, not through traditional blood-and-gold leveling, but through stealing the essence of “legendary entities.” Recently I rediscovered the post and … Continue reading
Posted in Rules, Setting, World-Building
Tagged Children of an Elder God, god-eaters, legendary entities, RPG, YAOSC
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On YAOSC scaling
One of the central conceits of YAOSC’s mechanics is that many things scale up or down in a relatively abstract way. The obvious example is the dice rolled for checks, which vary to represent variable difficulty levels. But the idea … Continue reading
A learning mechanic for YAOSC
Some readers may remember that I’ve got my own “fantasy heartbreaker” tabletop RPG system perpetually on the back burner, whimsically titled YAOSC (Yet Another Old-School Clone). The basic design elements for most action resolution are: Roll equal to or under your … Continue reading