Tag Archives: YAOSC

YAOSC: Opposition Tracks

Setting sail from Alexandria Once again, I was reading someone else’s thoughts on tabletop RPGs when I was inspired to riff on one of the ideas to my own ends. In this case, it was Justin Alexander’s “Stealthy Thoughts,” and … Continue reading

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YAOSC: Time to build some magic

Background Recently I’ve been putting renewed thought into my fantasy heartbreaker RPG; in this case, the long-deferred question of how the magic system will actually work. My Magic Monday series has ended up as a sort of catch-all for fantasy RPG … Continue reading

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Magic Monday – YAOSC Combat

Characters adventuring in a fantasy RPG setting are probably going to have to fight, sooner or later. This chapter is about how to handle it when at least one of the characters participating in a scene decides to try to … Continue reading

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Magic Monday – Thoughts on Timing

(I picked up YAOSC and tinkered with it in the winter, then put it down… for the whole spring semester. It’s high time I picked it back up for more tinkering, at least for the duration of the summer. I’ll … Continue reading

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Magic Monday – YAOSC XP

At the end of each session, expedition or mission, everyone who participated gets experience points (XP). The recommended base value is three points, although this number may be changed according to the length of the session and the needs of … Continue reading

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Magic Monday – YAOSC Character Creation

As long as at least one member of your group (the GM) knows the rules of YAOSC and is able to guide the rest of you in play, all you need to do is create a character and you should be … Continue reading

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Magic Monday – YAOSC Skill Rules

Skill use basics YAOSC, like all RPGs, is based on talking: the players describe what they want their characters to do and how they want them to do it, and the GM  describes the results. When there’s doubt about whether … Continue reading

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Magic Monday – God-eaters

(An outline for a CoaEG-style campaign) Last summer I posted about a “campaign core” idea based on player characters gaining power, not through traditional blood-and-gold leveling, but through stealing the essence of “legendary entities.” Recently I rediscovered the post and … Continue reading

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On YAOSC scaling

One of the central conceits of YAOSC’s mechanics is that many things scale up or down in a relatively abstract way. The obvious example is the dice rolled for checks, which vary to represent variable difficulty levels. But the idea … Continue reading

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A learning mechanic for YAOSC

Some readers may remember that I’ve got my own “fantasy heartbreaker” tabletop RPG system perpetually on the back burner, whimsically titled YAOSC (Yet Another Old-School Clone). The basic design elements for most action resolution are: Roll equal to or under your … Continue reading

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