Magic Monday – Sign of Thanh

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Sign of Thanh

This Sign is a glowing rune, drawn on any surface or even in the air. It remains in place for as long as its caster concentrates, visible even in darkness and potent to about fifty meters [Edit: “area” range]. All within this range who look upon the Sign must pass a Psychic save or be paralyzed, unable to move voluntary muscles and barely able to breathe, until the Sign is allowed to fade. A caster who looks at his or her own Sign after its creation may also be frozen, and will maintain it involuntarily until his or her strain meter is full and he or she has to make a break roll.

The caster chooses the difficulty, and this becomes the difficulty of the save. The base cost is one strain per round. This length can be extended, increasing the difficulty by two steps for each step in time, or the difficulty can be lowered one step by doubling the cost per round. By taking on additional strain when the Sign is first drawn and each unit thereafter, the caster may add a penalty to others’ saves (on a one-for-one basis).

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About Confanity

I love the written word more than anything else I've had the chance to work with. I'm back in the States from Japan for grad school, but still studying Japanese with the hope of becoming a translator -- or writer, or even teacher -- as long as it's something language-related.
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2 Responses to Magic Monday – Sign of Thanh

  1. Tommy's avatar Tommy says:

    I find it fascinating how this sign’s power can be manipulated through concentration and added strain.

    • Confanity's avatar Confanity says:

      thanks for the comment! This sort of levelless modularity, where you can adjust the difficulty, cost, and other parameters to suit your situation, is a central feature of my little homebrew magic system.

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