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Tag Archives: Magic Monday
Magic Monday – the Sword of Eternal Guard
The Sword of Eternal Guard An ancient master forged this steel gladius-like blade and enchanted it so that it could not leave the hand of its wielder so long as a single enemy remained within ten paces. And even now, … Continue reading
Posted in World-Building
Tagged curse, eternal guard, germ theory of disease, Magic Monday, magic sword
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Magic Monday – Asëa Aranion
Hero’s Sleep (Knit Flesh Bind Bone) Natural healing is slow and uncertain; this herbal magic accelerates the process dramatically, which in turn reduces the chances of infection or atrophy. The patient must drink an infusion of herbal medicine, after which … Continue reading
Posted in Rules, World-Building
Tagged Athelas, deep sleep, healing, herbs, Magic Monday
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Magic Monday – Now you smell it?
Phantasm (Impose Dream; Inception; Hallucination) In contrast to the Painter’s Spell, which crafts an image for all to see, this spell summons a minor daydream and compels it to implant a full sensory experience into the mind of a single … Continue reading
Posted in Rules, World-Building
Tagged daydream, hallucination, illusion, Magic Monday, phantasmal
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Magic Monday – God-eaters – The Sun-Rider
The Sun-Rider (The Hero; White Bull Rider) Description: Legend has it that the sun, an iridescent bull elephant of monstrous size, once roamed across the heavens at whim. This wreaked havoc on the land and seas below. The other gods … Continue reading
Posted in Rules, Setting, World-Building
Tagged elephant, 自業自得, god-eaters, Magic Monday, rider, the sun
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YAOSC: Time to build some magic
Background Recently I’ve been putting renewed thought into my fantasy heartbreaker RPG; in this case, the long-deferred question of how the magic system will actually work. My Magic Monday series has ended up as a sort of catch-all for fantasy RPG … Continue reading
Magic Monday – God-eaters – Shiranuhi
Shiranuhi (Seafire) Description: Sometimes, on clear nights, pale lights can be seen hovering low over the waters of the bay as if mirroring the stars in the sky. First a pair, known as the “parents,” appear, off over the sea. … Continue reading
Posted in Rules, Setting, World-Building
Tagged god-eaters, Magic Monday, shiranui, St. Elmo's fire, will-o-the-wisp
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Magic Monday – YAOSC Combat
Characters adventuring in a fantasy RPG setting are probably going to have to fight, sooner or later. This chapter is about how to handle it when at least one of the characters participating in a scene decides to try to … Continue reading
Magic Monday – Thoughts on Timing
(I picked up YAOSC and tinkered with it in the winter, then put it down… for the whole spring semester. It’s high time I picked it back up for more tinkering, at least for the duration of the summer. I’ll … Continue reading
Posted in Musing, Rules
Tagged combat mechanics, Magic Monday, rounds, therbligs, time, YAOSC
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Magic Monday – Red Light
Dazayn Lock (Slow; Hold Person) This complicated spell exerts the caster’s will through the Shadow to place a target into a dreamlike state; their minds are trapped as their bodies become sluggish or even immobile. This spell has a base … Continue reading
Magic Monday – Physical magic – I’m’a cut you!
Hamonnoah Hahd (Embladen; Spirit Sword; Psiblade) Physical adepts of the Fells often fight bare-handed, and when resorting to weapons they often fight with sticks instead of metal weapons. That doesn’t mean they can’t cut things when they need … Continue reading