Category Archives: World-Building

Magic Monday – YAOSC Combat

Characters adventuring in a fantasy RPG setting are probably going to have to fight, sooner or later. This chapter is about how to handle it when at least one of the characters participating in a scene decides to try to … Continue reading

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Campaign idea: Medusa’s Vault

I was talking with some gaming friends the other day and we got onto the topic of people being turned to stone (e.g. by a Medusa-type monster) and then back again (e.g. by a Stone to Flesh type spell). We agreed … Continue reading

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Tactical yodeling

If you go to the A Book of Creatures website, you can find dozens or hundreds of monsters and crypids described in detail, and some of the details just make you itch to run a fantasy RPG specifically so you … Continue reading

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Fantasy GM tip: 100% definitely do let a neural network name your next inn.

I’m a follower of the lewisandquark blog, which is an intermittent dose of hilarity in which a neural network is trained to produce something like English – Harry Potter fanfic titles, death metal band names, new color names – and … Continue reading

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Magic Monday – Campaign Concept – The Fire From Down Below

This post was brought to you by the very fun “You’re Welcome” song from Moana. I’ve talked before about an “unlocking” campaign, in which the main draw is to explore and plan, negotiate and fight, and acquire new tools that … Continue reading

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Magic Monday – Thoughts on Timing

(I picked up YAOSC and tinkered with it in the winter, then put it down… for the whole spring semester. It’s high time I picked it back up for more tinkering, at least for the duration of the summer. I’ll … Continue reading

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Magic Monday – Red Light

Dazayn Lock (Slow; Hold Person) This complicated spell exerts the caster’s will through the Shadow to place a target into a dreamlike state; their minds are trapped as their bodies become sluggish or even immobile. This spell has a base … Continue reading

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