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Tag Archives: spell
Magic Monday: AI Magic 8
Week 8: Mrs. McCave’s Spellbook Looking over the list of spell names we’re working from, we see that the only ones remaining are a little difficult to parse at first. Sometimes life gives you nonsense, and you’ve just got to … Continue reading
Posted in World-Building
Tagged AI weirdness, callback, Dave, love, magic, neural network, RPG, spell
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Magic Monday: AI Magic 7
Week 7: The Weird Stuff We’re getting deeper into the weeds, now. Clinging Blade You enchant a flat metal object – such as a sword – so that it adheres to whatever you touch it to, or releases again, at … Continue reading
Posted in World-Building
Tagged AI weirdness, bears, magic, neural network, repetition, repetition of repetition, RPG, spell, weird
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Magic Monday: AI Magic 6
Week 6: Offensive Magic What do angry witches and wizards do? Curse people! This week we’re looking at a series of spells that are likely to give somebody a really bad day. Cursing Wink You inflict an obsession on your … Continue reading
Posted in World-Building
Tagged AI weirdness, curse, evil, magic, My Hero Academia, neural network, RPG, spell
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Magic Monday: AI Magic 5
Week 5: Power Play Magic is a tool, and people tend to find ways to use tools for amusements or relatively trivial tasks; it’s not all killing curses and raising new islands out of the depths of the sea. This … Continue reading
Posted in World-Building
Tagged AI weirdness, divination, fart, magic, neural network, RPG, serious play, spell
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Magic Monday: AI Magic 4
Week 4: Tools of War Many say that the best magicians are those with a wide repertoire of spells that allow them to control a situation without any need for violence. But many also say that the longest-lived magicians are … Continue reading
Posted in World-Building
Tagged AI weirdness, battle, magic, Naruto, neural network, RPG, spell, war
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Magic Monday: AI Magic 3
Week 3: Magical Happyfun Singalong Time This is the old magic, the magic of voice and drum. Words are magic, and math is magic, and some spells combine these in the sorcery of song. Strict GMs may require a Perform … Continue reading
Posted in World-Building
Tagged AI weirdness, magic, music, neural network, RPG, songs, spell
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Magic Monday: AI Magic 2
Week 2: Unnatural nature Why would you, the discerning magician, be satisfied with normal plants and animals when you could make things weird? Conjure Bark You enclose yourself, or somebody you touch, in a magical semblance of a tree, which … Continue reading
Posted in World-Building
Tagged AI weirdness, magic, nature, neural network, RPG, spell
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Magic Monday: AI Magic 1
(I’ve mentioned before that I’m a fan of Janelle Shane’s “AI weirdness” blog. Recently, I followed a link to this old post, in which the neural network created a list of spell names for D&D, and this has inspired me … Continue reading
Magic Monday: Double illumination
– Two for the price of one this week! Variations on the basic “light spell” theme. The second owes a pretty obvious debt to Gandalf’s staff in Lord of the Rings. Werelight The caster summons a small ball of light … Continue reading
Posted in Rules, Setting
Tagged light, Magic Monday, spell, torch of the magi, werelight, YAOSC
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Magic Monday: Finally, a spell!
Sight from Darkness Three hundred and nine number the words of Ekarmadedgon’s Whisper. Eleven of them, recited slowly, will bend the caster’s eyes: they will catch the light, not of this world, but of its Shadow, and see all things in … Continue reading
Posted in Rules, Setting
Tagged Magic Monday, see invisible, sight from darkness, spell, YAOSC
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