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Tag Archives: RPG
Fire Down Below – On Becoming
It’s been a while since we had a Fire Down Below post! But finally I’m ready to talk about a more or less workable version of some mechanics that I’m very proud of: mostly diegetic leveling (inspired in part thanks … Continue reading
Posted in Rules, World-Building
Tagged adventuring, fire down below, heroic deeds, house rules, leveling, RPG, tattoos
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Child Development: The “Litest” RPG
A road to gaming As part of my nefarious secret plot to induct my kids into the joy of nerdy gaming, I’ve been introducing The Kid to various activities in that vein for a while now. This actually began when … Continue reading
Posted in Musing, Nonfiction
Tagged invention, nerdery, RPG, social development, the kid
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Fire Down Below – … and Time …
Last week we looked at surface turns, and what the heroes left behind in town on the surface could do. This week, we’ll follow the ones who venture downward. Divvying up Time: in the Underworld For heroes on an expedition … Continue reading
Posted in Rules, World-Building
Tagged adventuring, exploration, fire down below, house rules, RPG, space, time, underworld
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Fire Down Below – Time…
It’s all well and good to build a character, but next you need a method for actual play. We’ll get into this by dividing up time and using it to do stuff. Divvying up Time: on the Surface For the … Continue reading
Fire Down Below – Character Creation
So you’re on a quest to retrieve the Fire Down Below, but first you need some heroes. Specifically, four: too large a roster would be hard to keep track of… but wounds, afflictions, and even deaths will demand a regular … Continue reading
Posted in Rules, World-Building
Tagged character classes, character creation, fire down below, house rules, menace, RPG, skills
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Fire Down Below – Core
The mechanical aspect of play in The Fire Down Below campaign will rest on the twin bases of attributes and skills. About Attributes and Modifiers When each hero is created, roll 3d6 seven times and assign six of the resulting … Continue reading
Posted in Rules, World-Building
Tagged attributes, fire down below, house rules, RPG, saves, skills
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Fire Down Below teaser
“Your community sits at the mouth of a cave that stretches impossibly far into the unknown depths of the earth. Since time immemorial, your heroes have been guardians of the surface world against the horrors beneath. “But now an age … Continue reading
Posted in Rules, Setting, World-Building
Tagged fire down below, house rules, mythic underworld, RPG
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Magic Monday: AI Magic 8
Week 8: Mrs. McCave’s Spellbook Looking over the list of spell names we’re working from, we see that the only ones remaining are a little difficult to parse at first. Sometimes life gives you nonsense, and you’ve just got to … Continue reading
Posted in World-Building
Tagged AI weirdness, callback, Dave, love, magic, neural network, RPG, spell
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Magic Monday: AI Magic 7
Week 7: The Weird Stuff We’re getting deeper into the weeds, now. Clinging Blade You enchant a flat metal object – such as a sword – so that it adheres to whatever you touch it to, or releases again, at … Continue reading
Posted in World-Building
Tagged AI weirdness, bears, magic, neural network, repetition, repetition of repetition, RPG, spell, weird
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Magic Monday: AI Magic 6
Week 6: Offensive Magic What do angry witches and wizards do? Curse people! This week we’re looking at a series of spells that are likely to give somebody a really bad day. Cursing Wink You inflict an obsession on your … Continue reading
Posted in World-Building
Tagged AI weirdness, curse, evil, magic, My Hero Academia, neural network, RPG, spell
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