Tag Archives: attributes

Fire Down Below – Core

The mechanical aspect of play in The Fire Down Below campaign will rest on the twin bases of attributes and skills. About Attributes and Modifiers When each hero is created, roll 3d6 seven times and assign six of the resulting … Continue reading

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Magic Monday – Umbrella enchanting

Bind Tool (Sorcerer’s Gambit) Many magicians, finding themselves at the limits of their art but wishing to increase their power, may choose the risk and reward that come from placing part of their own essence into an object. The binding … Continue reading

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A How for Pow (RPG magic)

What would you give up for magical powers? Your health? Your physical strength or speed? Your sanity? Your ability to connect with the people around you? Here’s an idea for an alternate, relatively system-neutral rule for magic in RPGs. The … Continue reading

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Four Realms: Introduction to Skills

  Apologia Alright, I thought that I’d do things in a logical order and move from theory to the math of attributes. What is their normal range? What are the maxima and minima to be used in play? Given that … Continue reading

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Four Realms: Secondary Attributes

I can has PC! I, in fact, do has PC, and is currently using it to write. I therefore do hopes to be able to resume regular weekly-or-more postings on the Four Realms in addition to any other writing that … Continue reading

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Four Realms: (To) The Best of Our Abilities

What abilities should define a character?  On one end of the spectrum are extremely simplified systems like the Mind-Body-Soul (cf.) of Big Eyes, Small Mouth or Echo Bazaar’s “Watchful,” “Shadowy,” “Dangerous” and “Persuasive.”  On the other, there are the thirteen attributes of … Continue reading

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