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Tag Archives: wizards
A How for Pow (RPG magic)
What would you give up for magical powers? Your health? Your physical strength or speed? Your sanity? Your ability to connect with the people around you? Here’s an idea for an alternate, relatively system-neutral rule for magic in RPGs. The … Continue reading
Posted in Rules, World-Building
Tagged attributes, magic, RPG, rules, sacrifice, wizards
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Divine/Arcane Divide
I’ve added Ten Foot Polemic to my RSS feed, and spent a little while trawling back through the archives. While there are a few things there that aren’t entirely my cup of tea, it’s creative and inspiring enough that I … Continue reading
Posted in Essay, Miscellaneous, Nonfiction, World-Building
Tagged arcane, chaos, clerics, divine, law, ten foot polemic, wizards
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Tweaking “Turning”
Background One of the classic powers of clerics in D&D is “turning undead.” You present a holy symbol, the light of your patron deity shines through, and mummies shamble away or zombies are blasted into dust. The root of this, … Continue reading
Posted in Rules, World-Building
Tagged contests of will, D&D, RPG, rules, turning, vampires, wizards
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