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Tag Archives: rules
Just don’t be a Zax about it
金科玉条 kin.ka.gyoku.jou Literally: gold – section – jewel – clause/article (of a document) Alternately: A golden rule. (Not necessarily The Golden Rule, though.) An important, even foundational principle, for someone’s behavior and life. Notes: This yojijukugo uses repetition for emphasis: … Continue reading
Posted in Japanese, Yojijukugo
Tagged Dr. Seuss, 金科玉条!?お花守, golden rule, principles, rules, Selections of Refined Literature, Wen Xuan, 文選
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A How for Pow (RPG magic)
What would you give up for magical powers? Your health? Your physical strength or speed? Your sanity? Your ability to connect with the people around you? Here’s an idea for an alternate, relatively system-neutral rule for magic in RPGs. The … Continue reading
Posted in Rules, World-Building
Tagged attributes, magic, RPG, rules, sacrifice, wizards
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Fiddling with XP, part 3: Apologia and Addendum
Last time, I outlined a rough proposal for an alternate XP system for a class-and-level RPG. This included how the DM determines awards and how the players can work to adjust their individual awards, and then how those numbers might … Continue reading
Fiddling with XP, part 2: Something old, something new
Previously I rambled for a while about XP systems, and how my ideal would be granular and world-associated – i.e. the way it works makes sense from an in-world perspective as well as a meta, mechanical one. Assuming a D&D-style … Continue reading
More Musings on Skill Points and Economies Thereof
When I think about pen-and-paper RPG design, I invariably come around to skill systems and skill points. One thing that strikes me as odd about D&D is the almost complete disconnect between the systems for combat and the systems for … Continue reading
Posted in Nonfiction, Rules
Tagged brainstorming, D&D, gaming, history, rules, skill point economy, skills
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An SP Economy
(Yes, there are some bloggers who have talked about replacing the venerable “gold piece”-centric currency system with a silver standard, but that’s not what this post is about.) (By the by, I’m in favor of world-specific, idiosyncratic currency systems. It … Continue reading
Brain Storm
“Requesting Elegant Solutions – Psionics – Visions, mind-reading, [and] mental combat all seem archetypal and [I’m] not really satisfied with a Vancian system. No point systems.” I present a brief brainstorm for psionics rules, based the above challenge/request at the … Continue reading
Tweaking “Turning”
Background One of the classic powers of clerics in D&D is “turning undead.” You present a holy symbol, the light of your patron deity shines through, and mummies shamble away or zombies are blasted into dust. The root of this, … Continue reading
Posted in Rules, World-Building
Tagged contests of will, D&D, RPG, rules, turning, vampires, wizards
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Tweaking magic
Last time was a grab-bag of ideas, but the main one that drove me to post was the idea of Devotions. I like the idea of (myths and game settings that feature) human-like gods, with moods and whimsy, and the … Continue reading
Posted in Nonfiction, Rules
Tagged brainstorming, device, familiar, gaming, gnosis, magic, ritual, rote, rules, spellcasting, text
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Four Realms: The Complete Experience
Preamble In some ways the heart of role-playing games is that they are success-and-improvement simulators. (There are other hearts, of course, so RPGs are similar in that way to how certain dinosaurs are said to have been, but let’s … Continue reading