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Tag Archives: brainstorming
YAOSC: Opposition Tracks
Setting sail from Alexandria Once again, I was reading someone else’s thoughts on tabletop RPGs when I was inspired to riff on one of the ideas to my own ends. In this case, it was Justin Alexander’s “Stealthy Thoughts,” and … Continue reading
Posted in Rules
Tagged brainstorming, combat mechanics, contest of wills, turning, YAOSC
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Challenge Accepted: The Museum Experience
Once again I’ve found inspiration in a passing comment on someone’s blog; in this case the source is a list of movies the writer found inspiring (for their tabletop RPG play), and the comment is in response to Indiana Jones and … Continue reading
Posted in Miscellaneous, Rules
Tagged brainstorming, experience, museum, sources of inspiration, XP
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Campaign idea: Medusa’s Vault
I was talking with some gaming friends the other day and we got onto the topic of people being turned to stone (e.g. by a Medusa-type monster) and then back again (e.g. by a Stone to Flesh type spell). We agreed … Continue reading
Posted in Setting, World-Building
Tagged brainstorming, campaign, Medusa, mystery, petrification, Sleeping Beauty campaign
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Campaign Idea: The Worst Year
Inspired by this Reddit post. For best effect, keep a record or campaign journal… but keep it hidden from the players. (At least until it’s all over.) Start a campaign normally in the late summer or autumn, but in a relatively … Continue reading
Posted in Miscellaneous, World-Building
Tagged brainstorm, brainstorming, campaign, nemesis, stable time loop
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Just the right number of cooks?
三人寄れば文殊の知恵 (Sannin yoreba Monju no chie; “If three people gather, the wisdom of Manjusri”) Definition: Two (or more!) heads are better than one. When ordinary people consider an issue together as a group, they can produce more great ideas than … Continue reading
Posted in Japanese, Kotowaza
Tagged brainstorming, cooks, group, heads are better, Manjusri, wisdom, 文殊の知恵, 三人寄れば
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Things to do with “spell slots”
A while back I read and commented on a post at Ten Foot Polemic. Mr. Young had an interesting idea about allowing clerics to create “talismans” (I keep on feeling like the plural should be “talismen,” but that’s silly) to … Continue reading
Fiddling with XP, part 2: Something old, something new
Previously I rambled for a while about XP systems, and how my ideal would be granular and world-associated – i.e. the way it works makes sense from an in-world perspective as well as a meta, mechanical one. Assuming a D&D-style … Continue reading
More Musings on Skill Points and Economies Thereof
When I think about pen-and-paper RPG design, I invariably come around to skill systems and skill points. One thing that strikes me as odd about D&D is the almost complete disconnect between the systems for combat and the systems for … Continue reading
Posted in Nonfiction, Rules
Tagged brainstorming, D&D, gaming, history, rules, skill point economy, skills
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An SP Economy
(Yes, there are some bloggers who have talked about replacing the venerable “gold piece”-centric currency system with a silver standard, but that’s not what this post is about.) (By the by, I’m in favor of world-specific, idiosyncratic currency systems. It … Continue reading