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Tag Archives: XP
Challenge Accepted: The Museum Experience
Once again I’ve found inspiration in a passing comment on someone’s blog; in this case the source is a list of movies the writer found inspiring (for their tabletop RPG play), and the comment is in response to Indiana Jones and … Continue reading
Posted in Miscellaneous, Rules
Tagged brainstorming, experience, museum, sources of inspiration, XP
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Magic Monday – YAOSC XP
At the end of each session, expedition or mission, everyone who participated gets experience points (XP). The recommended base value is three points, although this number may be changed according to the length of the session and the needs of … Continue reading
Fiddling with XP, part 3: Apologia and Addendum
Last time, I outlined a rough proposal for an alternate XP system for a class-and-level RPG. This included how the DM determines awards and how the players can work to adjust their individual awards, and then how those numbers might … Continue reading
Fiddling with XP, part 2: Something old, something new
Previously I rambled for a while about XP systems, and how my ideal would be granular and world-associated – i.e. the way it works makes sense from an in-world perspective as well as a meta, mechanical one. Assuming a D&D-style … Continue reading
Fiddling with XP, Part 1: The Past and Present
Improvement over time is such an integral part of role-playing games (in general) that it has become the de facto indicator for RPGness in computer games. And there are plenty of different systems. I’m partial to one in which using … Continue reading
Four Realms: The Complete Experience
Preamble In some ways the heart of role-playing games is that they are success-and-improvement simulators. (There are other hearts, of course, so RPGs are similar in that way to how certain dinosaurs are said to have been, but let’s … Continue reading