Tag Archives: Four Realms

A Tale from Clevaria

In the time of the god-king, lord of the sky, director of rain, clouds, and wind, whose name was secret, emissaries came from the plains to Clevaria. They worshipped strange gods of earth, and carried one with them in a … Continue reading

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Creation Legend (Retold from the Ailu)

When the titan Ghan scooped out the Armhold Valley and built up the mountains around, he did so as a playpen for his three children: the twin brothers Thahn and Thahr, and their sister Eyyafel. But unknown even to the … Continue reading

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Creation Legend (Retold from the Amsa of Ya-Khem family)

Long before the world was divided into Halls, all things were mixed and uniform. This was called the living world. It went on for such a long time that each element slowly changed into each of the others and then … Continue reading

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Four Realms: The Complete Experience

  Preamble In some ways the heart of role-playing games is that they are success-and-improvement simulators. (There are other hearts, of course, so RPGs are similar in that way to how certain dinosaurs are said to have been, but let’s … Continue reading

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Four Realms: Introduction to Skills

  Apologia Alright, I thought that I’d do things in a logical order and move from theory to the math of attributes. What is their normal range? What are the maxima and minima to be used in play? Given that … Continue reading

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Four Realms: Secondary Attributes

I can has PC! I, in fact, do has PC, and is currently using it to write. I therefore do hopes to be able to resume regular weekly-or-more postings on the Four Realms in addition to any other writing that … Continue reading

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Hello world! I’d been planning to post weekly in the Four Realms theme, but computer problems are currently making that impossible, unfortunately. I mean, I’m posting this note from a display model iPad in a store. Please bear with me; … Continue reading

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Four Realms: (To) The Best of Our Abilities

What abilities should define a character?  On one end of the spectrum are extremely simplified systems like the Mind-Body-Soul (cf.) of Big Eyes, Small Mouth or Echo Bazaar’s “Watchful,” “Shadowy,” “Dangerous” and “Persuasive.”  On the other, there are the thirteen attributes of … Continue reading

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Four Realms: Mechanics Outline

Alright, we have a mission statement for Four Realms, but that and ten dollars will barely buy you a coffee.  How about a skeleton for the system. One element that is both a strength and a critical weakness of D&D … Continue reading

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RPG system-building: Statement of Intent

In my very first post on this blog, I mentioned that I was – like many people in the hobby – working on my own gaming system.  And like many creative projects by many people who have yet to be … Continue reading

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