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Tag Archives: Four Realms
A Tale from Clevaria
In the time of the god-king, lord of the sky, director of rain, clouds, and wind, whose name was secret, emissaries came from the plains to Clevaria. They worshipped strange gods of earth, and carried one with them in a … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged Clevaria, Four Realms, gods, history, legend, Shankhar, war
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Creation Legend (Retold from the Ailu)
When the titan Ghan scooped out the Armhold Valley and built up the mountains around, he did so as a playpen for his three children: the twin brothers Thahn and Thahr, and their sister Eyyafel. But unknown even to the … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged creation legend, Four Realms, Shankhar, signs, Smog-Goat
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Creation Legend (Retold from the Amsa of Ya-Khem family)
Long before the world was divided into Halls, all things were mixed and uniform. This was called the living world. It went on for such a long time that each element slowly changed into each of the others and then … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged creation, creation legend, Four Realms, legend, living world, setting, Shankhar
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Four Realms: The Complete Experience
Preamble In some ways the heart of role-playing games is that they are success-and-improvement simulators. (There are other hearts, of course, so RPGs are similar in that way to how certain dinosaurs are said to have been, but let’s … Continue reading
Four Realms: Introduction to Skills
Apologia Alright, I thought that I’d do things in a logical order and move from theory to the math of attributes. What is their normal range? What are the maxima and minima to be used in play? Given that … Continue reading
Four Realms: Secondary Attributes
I can has PC! I, in fact, do has PC, and is currently using it to write. I therefore do hopes to be able to resume regular weekly-or-more postings on the Four Realms in addition to any other writing that … Continue reading
Posted in Nonfiction, Rules
Tagged attributes, Four Realms, rules, secondary attributes
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Four Realms: (To) The Best of Our Abilities
What abilities should define a character? On one end of the spectrum are extremely simplified systems like the Mind-Body-Soul (cf.) of Big Eyes, Small Mouth or Echo Bazaar’s “Watchful,” “Shadowy,” “Dangerous” and “Persuasive.” On the other, there are the thirteen attributes of … Continue reading
Posted in Nonfiction, Rules
Tagged abilities, attributes, Four Realms, gaming, RPG, rules, seven intelligences
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Four Realms: Mechanics Outline
Alright, we have a mission statement for Four Realms, but that and ten dollars will barely buy you a coffee. How about a skeleton for the system. One element that is both a strength and a critical weakness of D&D … Continue reading
Posted in Nonfiction, Rules
Tagged abilities, character classes, core mechanic, Four Realms, gaming, RPG, rules, skills
2 Comments