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Tag Archives: Shankhar
A Tale from Clevaria
In the time of the god-king, lord of the sky, director of rain, clouds, and wind, whose name was secret, emissaries came from the plains to Clevaria. They worshipped strange gods of earth, and carried one with them in a … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged Clevaria, Four Realms, gods, history, legend, Shankhar, war
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Creation Legend (Retold from the Ailu)
When the titan Ghan scooped out the Armhold Valley and built up the mountains around, he did so as a playpen for his three children: the twin brothers Thahn and Thahr, and their sister Eyyafel. But unknown even to the … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged creation legend, Four Realms, Shankhar, signs, Smog-Goat
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Creation Legend (Retold from the Amsa of Ya-Khem family)
Long before the world was divided into Halls, all things were mixed and uniform. This was called the living world. It went on for such a long time that each element slowly changed into each of the others and then … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged creation, creation legend, Four Realms, legend, living world, setting, Shankhar
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The Last Labor of the Titans
The Last Labor of the Titans (A creation legend of the Slakiv Empire, from Hloen’s Tales of Our Mothers) Listen to what I say, you young and old, for I tell of how our world was made and what its … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged archons, creation, creation legend, dream, labor, legend, setting, Shankhar, Slakiv Empire, titans, twilight
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Setting: A Cultural Miscellany for Fair Vickelt
Languages The large part of the Archipelago’s business is conducted in a pidgin tongue called Pata Ila. Every island speaks a different dialect, but in general any one speaker can understand any other. Pata Ila shares a number of points … Continue reading
Posted in Setting, World-Building
Tagged adventure setup, Archipelago, Diarchal, Fair Vickelt, groups, languages, money, setting, Shankhar, time
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Mini (“Doom”) campaign
A few years ago, a death cult was found operating in Slakiv lands. The self-styled “Sons of Du Van Ku” simply set up a secret lair and start scouring the countryside for likely-looking victims to kidnap and murder or drug … Continue reading
Posted in Miscellaneous, Setting, World-Building
Tagged adventure setup, campaign, Pathfinder, setting, Shankhar
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Location: Fair-Vickelt-after-the-Flood
History and overview The island of Kyper lies in the northern reaches of the Diarchal Archipelago. Even less hospitable than its neighbors, for centuries its largest sign of civilization was the thrice-rebuilt city of Vickelt, a sea-town with decent natural … Continue reading
Posted in Setting, World-Building
Tagged Archipelago, campaign, Diarchal, Fair Vickelt, history, setting, Shankhar
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The Diarchal Archipelago
“Setting” entries detail various aspects of the world itself. Here’s a colorful one that I hope to use for a coming RPG campaign. Geography The continent of Vestan, heart of the known world, is a vast open grassland, surrounded by … Continue reading
Making with the House Rules
Although I hope some day to finish a fully workable gaming system of my own, campaigns set in the world of Shankhar are currently being run using a house-ruled version of the Pathfinder system, a.k.a. “Dungeons and Dragons edition 3.75.” … Continue reading