Categories
- Japanese (823)
- Kotowaza (413)
- Yojijukugo (408)
- Long Fiction (6)
- Meta (11)
- Nonfiction (73)
- Poetry (13)
- Short Fiction (20)
- Uncategorized (13)
- World-Building (176)
- Miscellaneous (24)
- Rules (127)
- Setting (69)
- Japanese (823)
Archives
-
Recent Posts
Tag Archives: campaign
Campaign idea: Medusa’s Vault
I was talking with some gaming friends the other day and we got onto the topic of people being turned to stone (e.g. by a Medusa-type monster) and then back again (e.g. by a Stone to Flesh type spell). We agreed … Continue reading
Posted in Setting, World-Building
Tagged brainstorming, campaign, Medusa, mystery, petrification, Sleeping Beauty campaign
Leave a comment
Campaign Idea: The Worst Year
Inspired by this Reddit post. For best effect, keep a record or campaign journal… but keep it hidden from the players. (At least until it’s all over.) Start a campaign normally in the late summer or autumn, but in a relatively … Continue reading
Posted in Miscellaneous, World-Building
Tagged brainstorm, brainstorming, campaign, nemesis, stable time loop
Leave a comment
Pen-and-paper RPG thoughts: an “unlock campaign”
Impetus: Inspired by Delta’s post on “oil” as a weapon, found here. Long longago I read that and got to thinking, what if there were a fantasy campaign with some sort of weaponized flammable liquid (Greek fire, alchemist’s fire, wildfire, … Continue reading
Posted in Miscellaneous, Musing, Setting, World-Building
Tagged burning oil, campaign, RPG, unlock
1 Comment
Location: Sella Island
Geography Located about sixty miles southwest of Kyper, the nearest major island is Sella. The island is roughly saddle-shaped, with a mass of high cliffs dominating its northern third and another, slightly lower mass of hills to the southwest. The … Continue reading
Posted in Setting, World-Building
Tagged Archipelago, campaign, geography, map, Sella, setting
1 Comment
Setting: Groups of Interest on Kyper
In town Fair Vickelt and Low Vickelt are rife with guilds: organizations that act in part as unions (protecting their members, providing training, advancing capital, guaranteeing quality, and setting prices) and in part as protection rackets (doing their best to … Continue reading
Posted in Setting, World-Building
Tagged adventure setup, Archipelago, campaign, Diarchal, factions, Fair Vickelt, groups, setting
Leave a comment
Mini (“Doom”) campaign
A few years ago, a death cult was found operating in Slakiv lands. The self-styled “Sons of Du Van Ku” simply set up a secret lair and start scouring the countryside for likely-looking victims to kidnap and murder or drug … Continue reading
Posted in Miscellaneous, Setting, World-Building
Tagged adventure setup, campaign, Pathfinder, setting, Shankhar
Leave a comment
Location: Fair-Vickelt-after-the-Flood
History and overview The island of Kyper lies in the northern reaches of the Diarchal Archipelago. Even less hospitable than its neighbors, for centuries its largest sign of civilization was the thrice-rebuilt city of Vickelt, a sea-town with decent natural … Continue reading
Posted in Setting, World-Building
Tagged Archipelago, campaign, Diarchal, Fair Vickelt, history, setting, Shankhar
1 Comment
The Diarchal Archipelago
“Setting” entries detail various aspects of the world itself. Here’s a colorful one that I hope to use for a coming RPG campaign. Geography The continent of Vestan, heart of the known world, is a vast open grassland, surrounded by … Continue reading
Making with the House Rules
Although I hope some day to finish a fully workable gaming system of my own, campaigns set in the world of Shankhar are currently being run using a house-ruled version of the Pathfinder system, a.k.a. “Dungeons and Dragons edition 3.75.” … Continue reading