Tag Archives: campaign

Campaign idea: Medusa’s Vault

I was talking with some gaming friends the other day and we got onto the topic of people being turned to stone (e.g. by a Medusa-type monster) and then back again (e.g. by a Stone to Flesh type spell). We agreed … Continue reading

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Campaign Idea: The Worst Year

Inspired by this Reddit post. For best effect, keep a record or campaign journal… but keep it hidden from the players. (At least until it’s all over.) Start a campaign normally in the late summer or autumn, but in a relatively … Continue reading

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Pen-and-paper RPG thoughts: an “unlock campaign”

Impetus: Inspired by Delta’s post on “oil” as a weapon, found here. Long longago I read that and got to thinking, what if there were a fantasy campaign with some sort of weaponized flammable liquid (Greek fire, alchemist’s fire, wildfire, … Continue reading

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Location: Sella Island

Geography Located about sixty miles southwest of Kyper, the nearest major island is Sella. The island is roughly saddle-shaped, with a mass of high cliffs dominating its northern third and another, slightly lower mass of hills to the southwest. The … Continue reading

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Setting: Groups of Interest on Kyper

In town Fair Vickelt and Low Vickelt are rife with guilds: organizations that act in part as unions (protecting their members, providing training, advancing capital, guaranteeing quality, and setting prices) and in part as protection rackets (doing their best to … Continue reading

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A Meta-Mechanic

The Slakiv investigation into the Sons of Du Van Ku continues apace.  But that doesn’t stop the approaching series of adventures in Fair Vickelt; rather, it hastens their approach. It should be noted that those who ply their trade in … Continue reading

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Mini (“Doom”) campaign

A few years ago, a death cult was found operating in Slakiv lands.  The self-styled “Sons of Du Van Ku” simply set up a secret lair and start scouring the countryside for likely-looking victims to kidnap and murder or drug … Continue reading

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