Categories
- Japanese (823)
- Kotowaza (413)
- Yojijukugo (408)
- Long Fiction (6)
- Meta (11)
- Nonfiction (73)
- Poetry (13)
- Short Fiction (20)
- Uncategorized (13)
- World-Building (176)
- Miscellaneous (24)
- Rules (127)
- Setting (69)
- Japanese (823)
Archives
-
Recent Posts
Tag Archives: setting
Setting Idea – Animism / Spontaneous Generation
There was a time when human knowledge of biology was underpinned (and dragged down) by the theory of “Spontaneous Generation” – the idea that living organisms need not necessarily be born, but may spring wholly formed from some appropriate substrate, … Continue reading
Posted in Miscellaneous, Setting, World-Building
Tagged animism, brainstorming, dragons, dwarves, elves, goblins, RPG, setting, spawning, spontaneous generation
3 Comments
Location: Sella Island
Geography Located about sixty miles southwest of Kyper, the nearest major island is Sella. The island is roughly saddle-shaped, with a mass of high cliffs dominating its northern third and another, slightly lower mass of hills to the southwest. The … Continue reading
Posted in Setting, World-Building
Tagged Archipelago, campaign, geography, map, Sella, setting
1 Comment
Creation Legend (Retold from the Amsa of Ya-Khem family)
Long before the world was divided into Halls, all things were mixed and uniform. This was called the living world. It went on for such a long time that each element slowly changed into each of the others and then … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged creation, creation legend, Four Realms, legend, living world, setting, Shankhar
Leave a comment
The Last Labor of the Titans
The Last Labor of the Titans (A creation legend of the Slakiv Empire, from Hloen’s Tales of Our Mothers) Listen to what I say, you young and old, for I tell of how our world was made and what its … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged archons, creation, creation legend, dream, labor, legend, setting, Shankhar, Slakiv Empire, titans, twilight
Leave a comment
Setting: A Cultural Miscellany for Fair Vickelt
Languages The large part of the Archipelago’s business is conducted in a pidgin tongue called Pata Ila. Every island speaks a different dialect, but in general any one speaker can understand any other. Pata Ila shares a number of points … Continue reading
Posted in Setting, World-Building
Tagged adventure setup, Archipelago, Diarchal, Fair Vickelt, groups, languages, money, setting, Shankhar, time
2 Comments
Setting: Groups of Interest on Kyper
In town Fair Vickelt and Low Vickelt are rife with guilds: organizations that act in part as unions (protecting their members, providing training, advancing capital, guaranteeing quality, and setting prices) and in part as protection rackets (doing their best to … Continue reading
Posted in Setting, World-Building
Tagged adventure setup, Archipelago, campaign, Diarchal, factions, Fair Vickelt, groups, setting
Leave a comment
Mini (“Doom”) campaign
A few years ago, a death cult was found operating in Slakiv lands. The self-styled “Sons of Du Van Ku” simply set up a secret lair and start scouring the countryside for likely-looking victims to kidnap and murder or drug … Continue reading
Posted in Miscellaneous, Setting, World-Building
Tagged adventure setup, campaign, Pathfinder, setting, Shankhar
Leave a comment
Location: Fair-Vickelt-after-the-Flood
History and overview The island of Kyper lies in the northern reaches of the Diarchal Archipelago. Even less hospitable than its neighbors, for centuries its largest sign of civilization was the thrice-rebuilt city of Vickelt, a sea-town with decent natural … Continue reading
Posted in Setting, World-Building
Tagged Archipelago, campaign, Diarchal, Fair Vickelt, history, setting, Shankhar
1 Comment