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Tag Archives: gaming
A fabled foray into interactive fiction
Longtime readers will remember that I’m interested in tabletop role-playing games and have even dabbled in a bit of design and setting-creation, but it was still with some surprise that back in October, I found myself visiting the local university’s … Continue reading
Men, said the Devil
…They don’t want to mend their own ways, but each other’s* 六国を滅ぼす者は六国なり (Rikkoku wo horobosu mono wa rikkoku nari; “The one who destroys the six countries, is the six countries”) Definition: When a nation falls, it usually isn’t ultimately due … Continue reading
Posted in Japanese, Kotowaza
Tagged blame, Chinese Antiquity, destruction, gaming, Grooks, self-awareness, 六国, 戦国, 滅ぼす者
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Melting pot, ethnic stew
Either way, we’re all in this vessel together 渾然一体 kon.zen.i-.ttai Literally: all – “sort of thing” – one – body Alternately: Disparate things mixing together to form a harmonious or unified whole. A workable sum of parts. The ideal of … Continue reading
Actual Cannibal Actual Play
Before you read further, please stop and take a few minutes to watch this video. The song and the amazing stage production that accompany it are lots of fun on their own, of course. But did you know that you … Continue reading
Posted in Musing, Nonfiction, Review, Rules
Tagged ACSLB, gaming, micro-RPG, play report
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Challenge accepted: Artifact dash
Today I finally got around to reading a post from a couple of months ago over at an RPG blog called Semper Initiativus Unum about “megadungeons and artifacts.” As is generally the case when I write this kind of post, a … Continue reading
Posted in Miscellaneous, Musing, World-Building
Tagged artifact, challenge accepted, gaming, Kusanagi, megadungeon, RPG, sequence breaking
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Things to do with “spell slots”
A while back I read and commented on a post at Ten Foot Polemic. Mr. Young had an interesting idea about allowing clerics to create “talismans” (I keep on feeling like the plural should be “talismen,” but that’s silly) to … Continue reading
Fiddling with XP, part 2: Something old, something new
Previously I rambled for a while about XP systems, and how my ideal would be granular and world-associated – i.e. the way it works makes sense from an in-world perspective as well as a meta, mechanical one. Assuming a D&D-style … Continue reading
More Musings on Skill Points and Economies Thereof
When I think about pen-and-paper RPG design, I invariably come around to skill systems and skill points. One thing that strikes me as odd about D&D is the almost complete disconnect between the systems for combat and the systems for … Continue reading
Posted in Nonfiction, Rules
Tagged brainstorming, D&D, gaming, history, rules, skill point economy, skills
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Brain Storm
“Requesting Elegant Solutions – Psionics – Visions, mind-reading, [and] mental combat all seem archetypal and [I’m] not really satisfied with a Vancian system. No point systems.” I present a brief brainstorm for psionics rules, based the above challenge/request at the … Continue reading
Tweaking magic
Last time was a grab-bag of ideas, but the main one that drove me to post was the idea of Devotions. I like the idea of (myths and game settings that feature) human-like gods, with moods and whimsy, and the … Continue reading
Posted in Nonfiction, Rules
Tagged brainstorming, device, familiar, gaming, gnosis, magic, ritual, rote, rules, spellcasting, text
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