Tag Archives: gaming

Men, said the Devil

…They don’t want to mend their own ways, but each other’s* 六国を滅ぼす者は六国なり (Rikkoku wo horobosu mono wa rikkoku nari; “The one who destroys the six countries, is the six countries”) Definition: When a nation falls, it usually isn’t ultimately due … Continue reading

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Melting pot, ethnic stew

Either way, we’re all in this vessel together 渾然一体 kon.zen.i-.ttai Literally: all – “sort of thing” – one – body Alternately: Disparate things mixing together to form a harmonious or unified whole. A workable sum of parts. The ideal of … Continue reading

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Actual Cannibal Actual Play

Before you read further, please stop and take a few minutes to watch this video. The song and the amazing stage production that accompany it are lots of fun on their own, of course. But did you know that you … Continue reading

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Challenge accepted: Artifact dash

Today I finally got around to reading a post from a couple of months ago over at an RPG blog called Semper Initiativus Unum about “megadungeons and artifacts.” As is generally the case when I write this kind of post, a … Continue reading

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Things to do with “spell slots”

A while back I read and commented on a post at Ten Foot Polemic. Mr. Young had an interesting idea about allowing clerics to create “talismans” (I keep on feeling like the plural should be “talismen,” but that’s silly) to … Continue reading

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Fiddling with XP, part 2: Something old, something new

Previously I rambled for a while about XP systems, and how my ideal would be granular and world-associated – i.e. the way it works makes sense from an in-world perspective as well as a meta, mechanical one. Assuming a D&D-style … Continue reading

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More Musings on Skill Points and Economies Thereof

When I think about pen-and-paper RPG design, I invariably come around to skill systems and skill points. One thing that strikes me as odd about D&D is the almost complete disconnect between the systems for combat and the systems for … Continue reading

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