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Tag Archives: rote
Magic Monday: governed by skills
One of the funkiest tasks in making a fantasy game has got to be the magic system. Rules for travel, combat, and any number of other mundane tasks can be modeled on real-world data, as in Justin Alexander’s famed breakdown … Continue reading
Tweaking magic
Last time was a grab-bag of ideas, but the main one that drove me to post was the idea of Devotions. I like the idea of (myths and game settings that feature) human-like gods, with moods and whimsy, and the … Continue reading
Posted in Nonfiction, Rules
Tagged brainstorming, device, familiar, gaming, gnosis, magic, ritual, rote, rules, spellcasting, text
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