Tag Archives: gaming

Brainstorm of the day — Random RPG Mechanics

The other evening I was shooting the breeze with a friend, talking about various mechanics that could be used in constructing a traditional-style tabletop role-playing game. Here are some of the brainchildren of that conversation, in no particular order: Stat … Continue reading

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Dungeon Design 101, Part 3

In part 1 of this essay I talked about using randomness to generate a dungeon of your own on the fly. That’s easy to say, but might you actually do it? Three Methods, in Outline First, there are online generators. … Continue reading

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Dungeon Design 101, part 2

I’ve thrown around a lot of theory, but how does that come together in practical terms? Here’s the outline it implies when trying to create a dungeon. Decide the dungeon’s purpose in play. Decide the dungeon’s identity within the game … Continue reading

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Four Realms: The Complete Experience

  Preamble In some ways the heart of role-playing games is that they are success-and-improvement simulators. (There are other hearts, of course, so RPGs are similar in that way to how certain dinosaurs are said to have been, but let’s … Continue reading

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Four Realms: (To) The Best of Our Abilities

What abilities should define a character?  On one end of the spectrum are extremely simplified systems like the Mind-Body-Soul (cf.) of Big Eyes, Small Mouth or Echo Bazaar’s “Watchful,” “Shadowy,” “Dangerous” and “Persuasive.”  On the other, there are the thirteen attributes of … Continue reading

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Four Realms: Mechanics Outline

Alright, we have a mission statement for Four Realms, but that and ten dollars will barely buy you a coffee.  How about a skeleton for the system. One element that is both a strength and a critical weakness of D&D … Continue reading

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RPG system-building: Statement of Intent

In my very first post on this blog, I mentioned that I was – like many people in the hobby – working on my own gaming system.  And like many creative projects by many people who have yet to be … Continue reading

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