Categories
- Japanese (688)
- Kotowaza (347)
- Yojijukugo (341)
- Long Fiction (6)
- Meta (11)
- Nonfiction (72)
- Poetry (13)
- Short Fiction (19)
- Uncategorized (13)
- World-Building (175)
- Miscellaneous (24)
- Rules (127)
- Setting (68)
- Japanese (688)
Archives
-
Recent Posts
Tag Archives: dungeon
On spicing up your dungeon crawl with… sensory output!
Noisms just put up a thought-provoking post about “consequences” in the dungeon. Not the social consequences of PC actions within the fictional world, though (although that would be an excellent topic to explore in depth, if you’re up for a certain kind … Continue reading
Posted in Miscellaneous, Musing
Tagged consequences, dungeon, emanations, leavings, senses
1 Comment
Dungeon Design 101, Part 3
In part 1 of this essay I talked about using randomness to generate a dungeon of your own on the fly. That’s easy to say, but might you actually do it? Three Methods, in Outline First, there are online generators. … Continue reading
Posted in Essay, Nonfiction, World-Building
Tagged adventure setup, dungeon, dungeon design 101, Dyson Logos, gaming, Geomorphs, maps, random tables, RPG, searches, Zak S
Leave a comment
Dungeon Design 101, part 2
I’ve thrown around a lot of theory, but how does that come together in practical terms? Here’s the outline it implies when trying to create a dungeon. Decide the dungeon’s purpose in play. Decide the dungeon’s identity within the game … Continue reading
Posted in Essay, Nonfiction, World-Building
Tagged adventure setup, dungeon, dungeon design 101, gaming, maps, RPG
Leave a comment
Dungeon Design 101
I was reading the Alexandrian post about the 5th Edition D&D announcement and was struck by a couple of commenters saying they wanted to see a guide to dungeon creation; that no such thing yet exists. This is a real … Continue reading
Posted in Essay, Nonfiction, World-Building
Tagged adventure setup, dungeon, dungeon design 101, maps, RPG
Leave a comment