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Tag Archives: neural network
Magic Monday: AI Magic 8
Week 8: Mrs. McCave’s Spellbook Looking over the list of spell names we’re working from, we see that the only ones remaining are a little difficult to parse at first. Sometimes life gives you nonsense, and you’ve just got to … Continue reading
Posted in World-Building
Tagged AI weirdness, callback, Dave, love, magic, neural network, RPG, spell
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Magic Monday: AI Magic 7
Week 7: The Weird Stuff We’re getting deeper into the weeds, now. Clinging Blade You enchant a flat metal object – such as a sword – so that it adheres to whatever you touch it to, or releases again, at … Continue reading
Posted in World-Building
Tagged AI weirdness, bears, magic, neural network, repetition, repetition of repetition, RPG, spell, weird
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Magic Monday: AI Magic 6
Week 6: Offensive Magic What do angry witches and wizards do? Curse people! This week we’re looking at a series of spells that are likely to give somebody a really bad day. Cursing Wink You inflict an obsession on your … Continue reading
Posted in World-Building
Tagged AI weirdness, curse, evil, magic, My Hero Academia, neural network, RPG, spell
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Magic Monday: AI Magic 5
Week 5: Power Play Magic is a tool, and people tend to find ways to use tools for amusements or relatively trivial tasks; it’s not all killing curses and raising new islands out of the depths of the sea. This … Continue reading
Posted in World-Building
Tagged AI weirdness, divination, fart, magic, neural network, RPG, serious play, spell
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Magic Monday: AI Magic 4
Week 4: Tools of War Many say that the best magicians are those with a wide repertoire of spells that allow them to control a situation without any need for violence. But many also say that the longest-lived magicians are … Continue reading
Posted in World-Building
Tagged AI weirdness, battle, magic, Naruto, neural network, RPG, spell, war
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Magic Monday: AI Magic 3
Week 3: Magical Happyfun Singalong Time This is the old magic, the magic of voice and drum. Words are magic, and math is magic, and some spells combine these in the sorcery of song. Strict GMs may require a Perform … Continue reading
Posted in World-Building
Tagged AI weirdness, magic, music, neural network, RPG, songs, spell
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Magic Monday: AI Magic 2
Week 2: Unnatural nature Why would you, the discerning magician, be satisfied with normal plants and animals when you could make things weird? Conjure Bark You enclose yourself, or somebody you touch, in a magical semblance of a tree, which … Continue reading
Posted in World-Building
Tagged AI weirdness, magic, nature, neural network, RPG, spell
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Fantasy GM tip: 100% definitely do let a neural network name your next inn.
I’m a follower of the lewisandquark blog, which is an intermittent dose of hilarity in which a neural network is trained to produce something like English – Harry Potter fanfic titles, death metal band names, new color names – and … Continue reading
Posted in Miscellaneous, World-Building
Tagged lewisandquark, links, local color, neural network, pubs
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