Magic Monday – Nothing says “keep out” quite like it

Shun-Rune

A vicious spell that requires a blood sacrifice. The caster must kill a living being, or find a fresh kill, and allow its blood to spill on the ground. They must dip a finger in the blood and draw the Rune on a flat surface. While its power fades as the blood dries and it becomes ineffective a day after it was drawn, the Rune’s presence will repel members of the species it was created from.

The base difficulty is d8 and the minimum cost is one strain per meter in radius of the space created. Members of the affected species within the radius but separated from the Rune by an opaque barrier feel uneasy and agitated, taking a temporary point of strain each turn. Those within the radius with direct line-of-sight to the Rune take two points of strain each turn. Those looking directly at, or touching, the Rune take three each turn. A break roll always results in the victim fleeing the area. If the Rune blocks a doorway or similarly “controlled” area, attempting to pass it automatically results in a break roll.

Unknown's avatar

About Confanity

I love the written word more than anything else I've had the chance to work with. I'm back in the States from Japan for grad school, but still studying Japanese with the hope of becoming a translator -- or writer, or even teacher -- as long as it's something language-related.
This entry was posted in Rules and tagged , , , . Bookmark the permalink.

Leave a comment