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Category Archives: Rules
Magic Monday – A trick of the light
Fool-The-Eye This pidgin illusion is commonly used by traveling conjurers to avoid being killed by bandits, wild beasts, or other potential wayside troubles. Fool-The-Eye requires that the caster gesture continuously with one hand, presumably while dodging and weaving to evade … Continue reading
Magic Monday – And now for a multi-function air mobility spell
Today’s spell, specifically its ability to shift dramatically in functionality depending on the amount of skill and energy invested in it, was inspired by this post at The Dragon’s Flagon. Ride the Wind This spell depends on the caster being … Continue reading
Posted in Rules, Setting
Tagged flight, levitation, Magic Monday, variable spell, walk on air, wind spirits
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Magic Monday – Sign of Thanh
(As seen in this story) Sign of Thanh This Sign is a glowing rune, drawn on any surface or even in the air. It remains in place for as long as its caster concentrates, visible even in darkness and potent … Continue reading
Protect your home – with spare animal bits!
Guardian Charms The Guardian Charms are a family of rituals used during the construction of houses. The primary charm involves burying a horse’s skull beneath the door frame, which makes it difficult for certain malevolent spirits (such as vampires) to … Continue reading
Magic Monday – Gravestone version for (American) Memorial Day
Litany on the Stone There are certain ways of bringing the dead back to life or simply causing them to walk the world again, with or without a body. Most of these are disrespectful, disruptive of natural flows and cycles, … Continue reading
Magic Monday – Thaumaturgic Tuesday? – They’re the faces of the stranger, but we love to try them on
Animal Mask “Animal Mask” is a generic term used in Order record-books for innumerable spells in which the caster takes the form of… a wild animal. To prepare for this spell, the caster must first venture into the Dreamlands (in … Continue reading
Posted in Rules, Setting
Tagged Animal Mask, Magic Monday, polymorph, shapeshifting, YAOSC
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Magic Monday – Mother’s Day Version
Birthing Charm A ritual beloved by midwives. When a woman is pregnant, the father creates a small stylized human figure and performs ritual actions over it for ten days. After it is complete, the man ceremonially presents it to the … Continue reading
Magic Monday – End-of-Semester Anxiety Version
Fear-Spell The caster must prepare an object to be the vessel of this spell at the start of the day, in the darkness just before the sun rises, by symbolically filling it with his or her own fears. To cast … Continue reading
Magic Monday – The sounding dark
Yambu This spell requires a flute, pipe, or other wind instrument to cast, and the caster must play the instrument continuously for the duration of the spell. Darkness is generated in a roughly spherical space centered on the caster, and … Continue reading
Magic Monday – Hearing is believing
Mouth of Baen Even the most upright of wizards is tempted at times to use this persuasive device. The caster must make a hand sign and speak in a certain tone of voice while pronouncing a short sentence or phrase. … Continue reading
Posted in Rules, Setting
Tagged droids you're looking for, Magic Monday, Mouth of Baen, persuasion
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