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Category Archives: World-Building
Magic Monday – A utilitarian charm for certain professions
Charm of the Quiet Brother Commonly used by those who wish to avoid notice, this charm is nothing more than a small sack of mouse-hide filled with powdered mouse-bones. If worn or carried, it helps make the one it protects … Continue reading
“Children of an Elder God” campaign core
I was just reading one of Necropraxis’ posts, and there I encountered the phrase “flexible, classless character progression system.” It caught my attention, and after mulling over the concept for a while I was suddenly struck by a (tangential) idea … Continue reading
Posted in Rules, Setting, World-Building
Tagged Children of an Elder God, legendary entities, RPG
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Magic Monday – Bannme’s Song
Bannme’s Song Not all magicians consider this to be a spell of any sort. Some consider it a tool for meditation; others, a mere mundane poem long divorced from its historical origins. It is said that anyone capable of dream-travel … Continue reading
Posted in Setting
Tagged Bannme, City of Glass, Doom of Namil, GM tool, Magic Monday
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Magic Monday – Physical magic – A need for speed
Zhoghaikhan Hahd The Zhoghaikhan Hahd is the most famous technique used by the elite bodyguards of the Fells to protect the throne. Like the Bakihandu Hahd, it requires a round spent focusing and gathering energy. At the start of the … Continue reading
Magic Monday – Introduction to physical magic
Bakihandu Hahd Hahd techniques are a series of martial physical magics: Physical magic allows the practitioner to harness magical energy internally, affecting their own body, rather than in the more common external applications. The Hahdet were created by the royal family of the … Continue reading
Magic Monday – A trick of the light
Fool-The-Eye This pidgin illusion is commonly used by traveling conjurers to avoid being killed by bandits, wild beasts, or other potential wayside troubles. Fool-The-Eye requires that the caster gesture continuously with one hand, presumably while dodging and weaving to evade … Continue reading
Magic Monday – And now for a multi-function air mobility spell
Today’s spell, specifically its ability to shift dramatically in functionality depending on the amount of skill and energy invested in it, was inspired by this post at The Dragon’s Flagon. Ride the Wind This spell depends on the caster being … Continue reading
Posted in Rules, Setting
Tagged flight, levitation, Magic Monday, variable spell, walk on air, wind spirits
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Magic Monday – Sign of Thanh
(As seen in this story) Sign of Thanh This Sign is a glowing rune, drawn on any surface or even in the air. It remains in place for as long as its caster concentrates, visible even in darkness and potent … Continue reading
Protect your home – with spare animal bits!
Guardian Charms The Guardian Charms are a family of rituals used during the construction of houses. The primary charm involves burying a horse’s skull beneath the door frame, which makes it difficult for certain malevolent spirits (such as vampires) to … Continue reading
Magic Monday – Gravestone version for (American) Memorial Day
Litany on the Stone There are certain ways of bringing the dead back to life or simply causing them to walk the world again, with or without a body. Most of these are disrespectful, disruptive of natural flows and cycles, … Continue reading