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Tag Archives: abilities
Magic Monday – YAOSC Character Creation
As long as at least one member of your group (the GM) knows the rules of YAOSC and is able to guide the rest of you in play, all you need to do is create a character and you should be … Continue reading
Posted in Rules
Tagged abilities, character classes, character creation, saves, skills, species, YAOSC
1 Comment
Four Realms: (To) The Best of Our Abilities
What abilities should define a character? On one end of the spectrum are extremely simplified systems like the Mind-Body-Soul (cf.) of Big Eyes, Small Mouth or Echo Bazaar’s “Watchful,” “Shadowy,” “Dangerous” and “Persuasive.” On the other, there are the thirteen attributes of … Continue reading
Posted in Nonfiction, Rules
Tagged abilities, attributes, Four Realms, gaming, RPG, rules, seven intelligences
2 Comments
Four Realms: Mechanics Outline
Alright, we have a mission statement for Four Realms, but that and ten dollars will barely buy you a coffee. How about a skeleton for the system. One element that is both a strength and a critical weakness of D&D … Continue reading
Posted in Nonfiction, Rules
Tagged abilities, character classes, core mechanic, Four Realms, gaming, RPG, rules, skills
2 Comments