Category Archives: Rules

Magic Monday – God-eaters – The Wolf-Mother

The Wolf-Mother (Moro, The Full-Moon Mother, The Huntress) Description: Moro is a huge white wolf the size of a large horse or small elephant. Despite her mass and color, she is a surprisingly stealthy hunter. She and her family live … Continue reading

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Magic Monday – God-eaters – Echo

The Knocker (Echo, Kobold) Description: The Knocker is the genius loci of a specific mine, and never ventures beyond the mine’s entrance – only even approaching areas where the outside light is visible under extreme circumstances. It rarely takes physical … Continue reading

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Magic Monday – God-eaters – Monkey

Monkey (Master Monkey, Lord Monkey, Emperor Monkey, His Eminence the Monkey, The Grand Old Monkey, etc. etc.) Description: Monkey is a gray-furred, red-faced macaque of the type commonly seen lounging about in the shade in the summer, or in warm … Continue reading

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Magic Monday – God-eaters – The Red Ape

The Red Ape (Kapik Adam) Description: The Red Ape is a huge gorilla, tall enough to tower over any man when standing, with clay-red fur, a barrel chest, and burning red eyes. He tends to be watchful, with slow and … Continue reading

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Magic Monday – God-eaters – Deity template

I’ve shifted the focus of my RPG-related time allowance, in a serious way, to developing the God-eaters campaign. In the mid to long term this will mean that I’ll need to fill in more mechanics (beyond just magic spells with … Continue reading

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Magic Monday – God-eaters

(An outline for a CoaEG-style campaign) Last summer I posted about a “campaign core” idea based on player characters gaining power, not through traditional blood-and-gold leveling, but through stealing the essence of “legendary entities.” Recently I rediscovered the post and … Continue reading

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Magic Monday – Uneasy lies the head

Crown of Shadows Shadows are strange, abstract entities that only truly exist in the realm of the Shadow – the psychic mirror of the material world. Many are benign, but the touch of even the best-intentioned can be dangerous to … Continue reading

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On YAOSC scaling

One of the central conceits of YAOSC’s mechanics is that many things scale up or down in a relatively abstract way. The obvious example is the dice rolled for checks, which vary to represent variable difficulty levels. But the idea … Continue reading

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Magic Monday – The GP’s bag

Curing Charms Like the Guardian Charms and Traveler’s Charms, this is a family of rituals used by common people, often with the guidance of hedge-wizards, to cure themselves of minor ailments. The practitioner must repeat certain rhymes, carry a special … Continue reading

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Magic Monday – Literally above the law

Miniature Judgment A Miniature Judgment is a set of figurines dressed as clan elders from a long-passed age, carved of dark, highly-polished wood. If arranged on an appropriate dais, altar, or other foundation, they have the ability to impose a … Continue reading

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