Categories
- Japanese (824)
- Kotowaza (413)
- Yojijukugo (409)
- Long Fiction (6)
- Meta (11)
- Nonfiction (74)
- Poetry (13)
- Short Fiction (20)
- Uncategorized (13)
- World-Building (176)
- Miscellaneous (24)
- Rules (127)
- Setting (69)
- Japanese (824)
Archives
-
Recent Posts
Tag Archives: Magic Monday
Magic Monday: Double illumination
– Two for the price of one this week! Variations on the basic “light spell” theme. The second owes a pretty obvious debt to Gandalf’s staff in Lord of the Rings. Werelight The caster summons a small ball of light … Continue reading
Posted in Rules, Setting
Tagged light, Magic Monday, spell, torch of the magi, werelight, YAOSC
Leave a comment
Magic Monday: Finally, a spell!
Sight from Darkness Three hundred and nine number the words of Ekarmadedgon’s Whisper. Eleven of them, recited slowly, will bend the caster’s eyes: they will catch the light, not of this world, but of its Shadow, and see all things in … Continue reading
Posted in Rules, Setting
Tagged Magic Monday, see invisible, sight from darkness, spell, YAOSC
1 Comment
Magic Monday: Introduction to YAOSC
+What is YAOSC? YAOSC is Yet Another Old School Clone. The name is a joke; the important thing to know is that this is an adventure game of wilderness exploration, dungeon bashing, and perhaps a little social climbing in a … Continue reading
Magic Monday: Undoing, part 2ing
So last week we talked about counterspelling and dispelling rotes (normal “spells” in the D&D magic paradigm). This week we’re talking about the same for rituals and gnosis. Rituals This is magic-as-natural-philosophy. Like a chemical reaction or a Rube Goldberg … Continue reading
Posted in Rules
Tagged counterspell, dispel, gnosis, magic, Magic Monday, ritual, YAOSC
Leave a comment
Magic Monday: Undoing
Unlike Necropraxis, I’m not building this system on a base of Vancian magic, in which (even without spell levels) each bit of magic is like a bullet that you load, fire, and are left without. So while the post linked … Continue reading
Magic Monday: governed by skills
One of the funkiest tasks in making a fantasy game has got to be the magic system. Rules for travel, combat, and any number of other mundane tasks can be modeled on real-world data, as in Justin Alexander’s famed breakdown … Continue reading