Tag Archives: Magic Monday

Magic Monday: Double illumination

– Two for the price of one this week! Variations on the basic “light spell” theme. The second owes a pretty obvious debt to Gandalf’s staff in Lord of the Rings. Werelight The caster summons a small ball of light … Continue reading

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Magic Monday: Finally, a spell!

Sight from Darkness Three hundred and nine number the words of Ekarmadedgon’s Whisper. Eleven of them, recited slowly, will bend the caster’s eyes: they will catch the light, not of this world, but of its Shadow, and see all things in … Continue reading

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Magic Monday: Introduction to YAOSC

+What is YAOSC? YAOSC is Yet Another Old School Clone. The name is a joke; the important thing to know is that this is an adventure game of wilderness exploration, dungeon bashing, and perhaps a little social climbing in a … Continue reading

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Magic Monday: Undoing, part 2ing

So last week we talked about counterspelling and dispelling rotes (normal “spells” in the D&D magic paradigm). This week we’re talking about the same for rituals and gnosis. Rituals This is magic-as-natural-philosophy. Like a chemical reaction or a Rube Goldberg … Continue reading

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Magic Monday: Undoing

Unlike Necropraxis, I’m not building this system on a base of Vancian magic, in which (even without spell levels) each bit of magic is like a bullet that you load, fire, and are left without. So while the post linked … Continue reading

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Magic Monday: governed by skills

One of the funkiest tasks in making a fantasy game has got to be the magic system. Rules for travel, combat, and any number of other mundane tasks can be modeled on real-world data, as in Justin Alexander’s famed breakdown … Continue reading

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Magic Monday – opening thoughts

So my current “fantasy heartbreaker” is YAOSC. As a grad student with a baby, I don’t have time to do more than take it out and putter around with it a little every now and then. But recently* this post at … Continue reading

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