Category Archives: Rules

Magic Monday – The Borrowers

Borrow Aspect Humanity (and other intelligent species) are inherently greedy: they see birds and wish for flight; they see cats and wish for grace; they see tortoises and wish for impenetrable defense. During the golden age of the Slakiv Empire, … Continue reading

Posted in Rules, Setting, World-Building | Tagged , , | Leave a comment

Magic Monday – What HAS it got in its pocketses?

Conjurer’s Pocket Proving once again that convenience is more highly prized than safety, this rote carries several risks but is still used to reduce the weight of several logistical considerations, whether the magician is on the road or just simplifying … Continue reading

Posted in Rules, Setting, World-Building | Tagged , , , | Leave a comment

Magic Monday – In tribal Tal, ground grasp at you

Clutch of the Soil A signature spell of the adepts of the Tal, in the dry north. The caster shapes a hand (and part of an arm) out of the ground and causes it to move as if it were … Continue reading

Posted in Rules, Setting, World-Building | Tagged , , , , , | Leave a comment

Magic Monday – Don’t try this at home, kids

Heart’s Blood This ritual is related to the Altar-Chant and, despite being far more benign to others than its cousin, is similarly suppressed by the Order, albeit to a lesser degree. This is the spell by which a magician may … Continue reading

Posted in Rules, Setting | Tagged , , | Leave a comment

Magic Monday – A cult classic!

Altar-Chant Here’s a spell for your standard evil ritual, performed by maddened (or rapidly maddening) devotees of dark deities. Sometimes what you want to do with your magic is possible in theory, but impractical or impossible due to the cost. … Continue reading

Posted in Rules | Tagged , , , | Leave a comment

Magic Monday – Umbrella enchanting

Bind Tool (Sorcerer’s Gambit) Many magicians, finding themselves at the limits of their art but wishing to increase their power, may choose the risk and reward that come from placing part of their own essence into an object. The binding … Continue reading

Posted in Rules, World-Building | Tagged , , , , | Leave a comment

Magic Monday – The greatest needs; the greatest gifts

Voron’s Pocket Opens In times of great need, a magician who knows the proper secrets may call upon a being known as Voron for a gift, an object that can help them solve their most pressing problem. The gift is … Continue reading

Posted in Rules, Setting, World-Building | Tagged , , , | Leave a comment

Magic Monday – Now you see it

Illusion (The Painter’s Spell) This extremely versatile spell changes the appearance of something – from a tiny object or detail, to an entire landscape. The Illusion spell is extremely limited, in that it cannot produce sounds, smells, or other non-visual … Continue reading

Posted in Rules | Tagged , , , , | 2 Comments

Magic Monday – Seeing the unseen; smelling the unsmelled

Wizard Eyes (Submerge in Wind) It is said that the most powerful and skilled of magicians have senses that surpass those of normal men and women. And this is true, to a degree: any good practitioner of magic will train … Continue reading

Posted in Rules, Setting | Tagged , , , , | Leave a comment

Magic Monday – Bigger than baby steps

Small Steps (Unseen Travel; Shadow Travel) This odd but versatile spell involves repeated physical entry and exit into and from the Shadow (the spiritual reflection of the material plane). It reduces the difficulty and stresses of this passage by making … Continue reading

Posted in Rules | Tagged , , , | Leave a comment