Category Archives: Setting

Magic Monday – God-eaters – The Wolf-Mother

The Wolf-Mother (Moro, The Full-Moon Mother, The Huntress) Description: Moro is a huge white wolf the size of a large horse or small elephant. Despite her mass and color, she is a surprisingly stealthy hunter. She and her family live … Continue reading

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Magic Monday – God-eaters – Echo

The Knocker (Echo, Kobold) Description: The Knocker is the genius loci of a specific mine, and never ventures beyond the mine’s entrance – only even approaching areas where the outside light is visible under extreme circumstances. It rarely takes physical … Continue reading

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Magic Monday – God-eaters – Monkey

Monkey (Master Monkey, Lord Monkey, Emperor Monkey, His Eminence the Monkey, The Grand Old Monkey, etc. etc.) Description: Monkey is a gray-furred, red-faced macaque of the type commonly seen lounging about in the shade in the summer, or in warm … Continue reading

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Magic Monday – God-eaters – The Red Ape

The Red Ape (Kapik Adam) Description: The Red Ape is a huge gorilla, tall enough to tower over any man when standing, with clay-red fur, a barrel chest, and burning red eyes. He tends to be watchful, with slow and … Continue reading

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Magic Monday – God-eaters

(An outline for a CoaEG-style campaign) Last summer I posted about a “campaign core” idea based on player characters gaining power, not through traditional blood-and-gold leveling, but through stealing the essence of “legendary entities.” Recently I rediscovered the post and … Continue reading

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Magic Monday – Uneasy lies the head

Crown of Shadows Shadows are strange, abstract entities that only truly exist in the realm of the Shadow – the psychic mirror of the material world. Many are benign, but the touch of even the best-intentioned can be dangerous to … Continue reading

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Magic Monday – The GP’s bag

Curing Charms Like the Guardian Charms and Traveler’s Charms, this is a family of rituals used by common people, often with the guidance of hedge-wizards, to cure themselves of minor ailments. The practitioner must repeat certain rhymes, carry a special … Continue reading

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Magic Monday – Literally above the law

Miniature Judgment A Miniature Judgment is a set of figurines dressed as clan elders from a long-passed age, carved of dark, highly-polished wood. If arranged on an appropriate dais, altar, or other foundation, they have the ability to impose a … Continue reading

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Magic Monday – Physical Magic – Goodnight, fall

Foshdani Hahd Physical adepts of the Fells engage in long training missions out in the mountains. Snowstorms in the Fells can strike with little warning during more than half of the year. It should come as no surprise, then, that … Continue reading

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Magic Monday – Draw a line in the sand

Barrier Rod A rod of strange metal with the unusual property that it defines a plane in local psychic space through which certain things – usually sentient beings – may not pass. The rod must be placed against a surface … Continue reading

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