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Tag Archives: skills
An SP Economy
(Yes, there are some bloggers who have talked about replacing the venerable “gold piece”-centric currency system with a silver standard, but that’s not what this post is about.) (By the by, I’m in favor of world-specific, idiosyncratic currency systems. It … Continue reading
Brainstorm of the day — Random RPG Mechanics
The other evening I was shooting the breeze with a friend, talking about various mechanics that could be used in constructing a traditional-style tabletop role-playing game. Here are some of the brainchildren of that conversation, in no particular order: Stat … Continue reading
Posted in Nonfiction, Rules
Tagged action points, brainstorm, devotions, gaming, mechanics, RPG, skills, stats
4 Comments
Four Realms: The Complete Experience
Preamble In some ways the heart of role-playing games is that they are success-and-improvement simulators. (There are other hearts, of course, so RPGs are similar in that way to how certain dinosaurs are said to have been, but let’s … Continue reading
Four Realms: Introduction to Skills
Apologia Alright, I thought that I’d do things in a logical order and move from theory to the math of attributes. What is their normal range? What are the maxima and minima to be used in play? Given that … Continue reading
Four Realms: Mechanics Outline
Alright, we have a mission statement for Four Realms, but that and ten dollars will barely buy you a coffee. How about a skeleton for the system. One element that is both a strength and a critical weakness of D&D … Continue reading
Posted in Nonfiction, Rules
Tagged abilities, character classes, core mechanic, Four Realms, gaming, RPG, rules, skills
2 Comments