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Author Archives: Confanity
There’s many a slip ‘twixt the dress and the hip
This week’s selection is one of my favorites: 弘法にも筆の誤り (Koubou ni mo fude no ayamari; “Even Kuukai’s brush slips”) Definition: It means, essentially, “everyone makes mistakes” or “we’re all only human.” The translation given above may seem odd, since I … Continue reading
Who Hunts a Deer
Hello! It’s time for another kotowaza: 鹿を追う者は山を見ず (shika wo ou mono wa yama wo mizu; “one who chases a deer doesn’t see the mountain”) Definition: Describes a situation in which someone is so focused on one thing or goal, generally … Continue reading
Even Crawling, a Bean
Hello! It’s been a long drought. I’m in grad school, working on a Masters in Japanese and a Certificate (which I think is simply fancy-speak for a minor) in Literary Translation. I spent the past year working as an AI … Continue reading
More Musings on Skill Points and Economies Thereof
When I think about pen-and-paper RPG design, I invariably come around to skill systems and skill points. One thing that strikes me as odd about D&D is the almost complete disconnect between the systems for combat and the systems for … Continue reading
Posted in Nonfiction, Rules
Tagged brainstorming, D&D, gaming, history, rules, skill point economy, skills
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An SP Economy
(Yes, there are some bloggers who have talked about replacing the venerable “gold piece”-centric currency system with a silver standard, but that’s not what this post is about.) (By the by, I’m in favor of world-specific, idiosyncratic currency systems. It … Continue reading
Brain Storm
“Requesting Elegant Solutions – Psionics – Visions, mind-reading, [and] mental combat all seem archetypal and [I’m] not really satisfied with a Vancian system. No point systems.” I present a brief brainstorm for psionics rules, based the above challenge/request at the … Continue reading
Tweaking “Turning”
Background One of the classic powers of clerics in D&D is “turning undead.” You present a holy symbol, the light of your patron deity shines through, and mummies shamble away or zombies are blasted into dust. The root of this, … Continue reading
Posted in Rules, World-Building
Tagged contests of will, D&D, RPG, rules, turning, vampires, wizards
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Ten Other Fighter Archetypes, Plus One
Another D&D-related post, and a brief one on account of how I’m now a grad student with classes to teach as well as attend and a hundred pages of reading each week. Over at The Dragon’s Flagon, Eric Treasure (if … Continue reading
Land-Type Interrupt
So, I had decided to do another example Forge, this time using the Land generator. I fiddled around a bit, and got a set of terms I felt I could work with. Then I had to restart the browser to … Continue reading
Why call it “ten questions and a bonus” instead of “eleven questions”? Is our number of fingers really that important? Also, to be honest, I’d switch #s 10 and 11.
So I recently ran across a list of questions for DMs to answer about their RPG settings and/or house rules. By “ran across” I mean “read here;” please note also the link to his source. I kind of feel like … Continue reading