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Recent Posts
Category Archives: Nonfiction
The best trail mix!
To save money and avoid cooking stuff that requires heat in the summer I make my own trail mix every now and then. I buy nuts and dried fruit in bulk, usually the plainest (cheapest, and I hope healthiest) form: … Continue reading
A thought on toddler cognitive development
So the kid is a year old now, and he has learned how to throw things. He enjoys taking things out of containers and sometimes putting them back into containers… although not always the same container, such as when he … Continue reading
On spicing up your dungeon crawl with… sensory output!
Noisms just put up a thought-provoking post about “consequences” in the dungeon. Not the social consequences of PC actions within the fictional world, though (although that would be an excellent topic to explore in depth, if you’re up for a certain kind … Continue reading
Posted in Miscellaneous, Musing
Tagged consequences, dungeon, emanations, leavings, senses
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Thought of the day: baby arms
When a baby is startled, even if it’s asleep, it will often go like this: I’m not sure how much scientific literature is out there about this particular reflex. Someone I was talking to idly theorized that its roots go … Continue reading
Posted in Musing, Nonfiction
Tagged babies, evolution, instinct, thought of the day, V pose
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NYT bump for D&D
So this happened in the New York Times. One thought: I’m obviously a fan of D&D, and I agree that the whole subculture surrounding it is immensely good for fostering and encouraging creativity. It’s nice to see one of your … Continue reading
Divine/Arcane Divide
I’ve added Ten Foot Polemic to my RSS feed, and spent a little while trawling back through the archives. While there are a few things there that aren’t entirely my cup of tea, it’s creative and inspiring enough that I … Continue reading
Posted in Essay, Miscellaneous, Nonfiction, World-Building
Tagged arcane, chaos, clerics, divine, law, ten foot polemic, wizards
3 Comments
More Musings on Skill Points and Economies Thereof
When I think about pen-and-paper RPG design, I invariably come around to skill systems and skill points. One thing that strikes me as odd about D&D is the almost complete disconnect between the systems for combat and the systems for … Continue reading
Posted in Nonfiction, Rules
Tagged brainstorming, D&D, gaming, history, rules, skill point economy, skills
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An SP Economy
(Yes, there are some bloggers who have talked about replacing the venerable “gold piece”-centric currency system with a silver standard, but that’s not what this post is about.) (By the by, I’m in favor of world-specific, idiosyncratic currency systems. It … Continue reading
Forging Ahead
If you’re looking for random fantasy terms, whatever your purpose, there’s worse you could do than “The Forge.” There are four “generators”: one for creatures, one for locations, one for magical-sounding stuff, and one that’s sort of all-purpose. Choose one, … Continue reading
Posted in Miscellaneous, Nonfiction, World-Building
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Meters, Made
This is another post on what seems to be turning into a series of re-imaginings of D&D-style RPG play. In fact, I’ve gone to Obsidian Portal and started creating a wiki in order to keep everything organized; for the curious, it can … Continue reading
Posted in Nonfiction, Rules, Uncategorized
Tagged endurance, game mechanics, hit points, meters, sanity
3 Comments