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Tag Archives: rules
Four Realms: Secondary Attributes
I can has PC! I, in fact, do has PC, and is currently using it to write. I therefore do hopes to be able to resume regular weekly-or-more postings on the Four Realms in addition to any other writing that … Continue reading
Posted in Nonfiction, Rules
Tagged attributes, Four Realms, rules, secondary attributes
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Four Realms: (To) The Best of Our Abilities
What abilities should define a character? On one end of the spectrum are extremely simplified systems like the Mind-Body-Soul (cf.) of Big Eyes, Small Mouth or Echo Bazaar’s “Watchful,” “Shadowy,” “Dangerous” and “Persuasive.” On the other, there are the thirteen attributes of … Continue reading
Posted in Nonfiction, Rules
Tagged abilities, attributes, Four Realms, gaming, RPG, rules, seven intelligences
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Four Realms: Mechanics Outline
Alright, we have a mission statement for Four Realms, but that and ten dollars will barely buy you a coffee. How about a skeleton for the system. One element that is both a strength and a critical weakness of D&D … Continue reading
Posted in Nonfiction, Rules
Tagged abilities, character classes, core mechanic, Four Realms, gaming, RPG, rules, skills
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Making with the House Rules
Although I hope some day to finish a fully workable gaming system of my own, campaigns set in the world of Shankhar are currently being run using a house-ruled version of the Pathfinder system, a.k.a. “Dungeons and Dragons edition 3.75.” … Continue reading