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Category Archives: World-Building
Magic Monday – YAOSC Combat
Characters adventuring in a fantasy RPG setting are probably going to have to fight, sooner or later. This chapter is about how to handle it when at least one of the characters participating in a scene decides to try to … Continue reading
Campaign idea: Medusa’s Vault
I was talking with some gaming friends the other day and we got onto the topic of people being turned to stone (e.g. by a Medusa-type monster) and then back again (e.g. by a Stone to Flesh type spell). We agreed … Continue reading
Posted in Setting, World-Building
Tagged brainstorming, campaign, Medusa, mystery, petrification, Sleeping Beauty campaign
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Tactical yodeling
If you go to the A Book of Creatures website, you can find dozens or hundreds of monsters and crypids described in detail, and some of the details just make you itch to run a fantasy RPG specifically so you … Continue reading
Posted in Miscellaneous, World-Building
Tagged ABC, monster design, Monty Python, tatzelwurm, yodeling
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Fantasy GM tip: 100% definitely do let a neural network name your next inn.
I’m a follower of the lewisandquark blog, which is an intermittent dose of hilarity in which a neural network is trained to produce something like English – Harry Potter fanfic titles, death metal band names, new color names – and … Continue reading
Posted in Miscellaneous, World-Building
Tagged lewisandquark, links, local color, neural network, pubs
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Magic Monday – Campaign Concept – The Fire From Down Below
This post was brought to you by the very fun “You’re Welcome” song from Moana. I’ve talked before about an “unlocking” campaign, in which the main draw is to explore and plan, negotiate and fight, and acquire new tools that … Continue reading
Posted in Miscellaneous, Musing, Setting, World-Building
Tagged megadungeon, Moana, mythic underworld, prehistory, steal fire
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Magic Monday – Thoughts on Timing
(I picked up YAOSC and tinkered with it in the winter, then put it down… for the whole spring semester. It’s high time I picked it back up for more tinkering, at least for the duration of the summer. I’ll … Continue reading
Posted in Musing, Rules
Tagged combat mechanics, Magic Monday, rounds, therbligs, time, YAOSC
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Magic Monday – Red Light
Dazayn Lock (Slow; Hold Person) This complicated spell exerts the caster’s will through the Shadow to place a target into a dreamlike state; their minds are trapped as their bodies become sluggish or even immobile. This spell has a base … Continue reading
Magic Monday – Physical magic – I’m’a cut you!
Hamonnoah Hahd (Embladen; Spirit Sword; Psiblade) Physical adepts of the Fells often fight bare-handed, and when resorting to weapons they often fight with sticks instead of metal weapons. That doesn’t mean they can’t cut things when they need … Continue reading
Magic Monday – The Sorcerer’s Valet
Servant-Spell While many magicians preserve traditions of living within a community and working with their hands, others – especially the wealthy and antisocial – isolate themselves and try to meet their daily needs with magic as often as possible. The … Continue reading
Posted in Rules, World-Building
Tagged animate object, Magic Monday, servant-spell, The Sorcerer's Apprentice
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Magic Monday – God-eaters – The Stars
The Stars (The Dancers of the Astral Plain; the Lights) Description: It turns out that the world really is ringed in a shell, nest, or shield of rotating crystalline spheres. The innermost face of these – which we call the … Continue reading
Posted in Rules, Setting, World-Building
Tagged Astral Plain, god-eaters, lights, Magic Monday, stars
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