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Category Archives: Rules
Magic Monday – An enchantment to evade entropy
Sign of the Maintainer The Maintainer is one of a quintumvirate of deities worshiped in the Slakiv heartlands: the Shaper, the Destroyer, the Corrupter, the Renewer, and the Maintainer. The Five are believed to be personifications of the natural processes … Continue reading
Posted in Rules, Setting
Tagged charm, Magic Monday, Maintainer, preservation, Sign, The Five
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Magic Monday – Nothing says “keep out” quite like it
Shun-Rune A vicious spell that requires a blood sacrifice. The caster must kill a living being, or find a fresh kill, and allow its blood to spill on the ground. They must dip a finger in the blood and draw … Continue reading
Magic Monday – Moving Monday, Travel Tuesday
(My apologies for the late post! We’ve spent the last couple of days moving to a new residence – only about a hundred miles away, which is relatively close by American standards, but still a complex undertaking – and I … Continue reading
Magic Monday – And that’s how you get a rabbit out of a hat!
Spirit Call Spirit-calling is a magical tradition widely practiced in the Clanlands to the east of the Sianin Mountains. It requires substantial indoctrination before it can be practiced properly. When a would-be conjurer’s training is complete, a sponsor must perform … Continue reading
Magic Monday – How ’bout the power to kill a yak from 200 yards away… with MIND BULLETS!
Blade of Hate The caster’s wish to harm an enemy is manifested as an invisible cutting force that projects wherever they direct their gaze. Any target must be fully visible to the caster; intervening obstacles will take damage instead of … Continue reading
Magic Monday – A utilitarian charm for certain professions
Charm of the Quiet Brother Commonly used by those who wish to avoid notice, this charm is nothing more than a small sack of mouse-hide filled with powdered mouse-bones. If worn or carried, it helps make the one it protects … Continue reading
“Children of an Elder God” campaign core
I was just reading one of Necropraxis’ posts, and there I encountered the phrase “flexible, classless character progression system.” It caught my attention, and after mulling over the concept for a while I was suddenly struck by a (tangential) idea … Continue reading
Posted in Rules, Setting, World-Building
Tagged Children of an Elder God, legendary entities, RPG
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Magic Monday – Physical magic – A need for speed
Zhoghaikhan Hahd The Zhoghaikhan Hahd is the most famous technique used by the elite bodyguards of the Fells to protect the throne. Like the Bakihandu Hahd, it requires a round spent focusing and gathering energy. At the start of the … Continue reading
Magic Monday – Introduction to physical magic
Bakihandu Hahd Hahd techniques are a series of martial physical magics: Physical magic allows the practitioner to harness magical energy internally, affecting their own body, rather than in the more common external applications. The Hahdet were created by the royal family of the … Continue reading