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Category Archives: Setting
Protect your home – with spare animal bits!
Guardian Charms The Guardian Charms are a family of rituals used during the construction of houses. The primary charm involves burying a horse’s skull beneath the door frame, which makes it difficult for certain malevolent spirits (such as vampires) to … Continue reading
Magic Monday – Thaumaturgic Tuesday? – They’re the faces of the stranger, but we love to try them on
Animal Mask “Animal Mask” is a generic term used in Order record-books for innumerable spells in which the caster takes the form of… a wild animal. To prepare for this spell, the caster must first venture into the Dreamlands (in … Continue reading
Posted in Rules, Setting
Tagged Animal Mask, Magic Monday, polymorph, shapeshifting, YAOSC
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Ode of the Battle Poet
Ode of the Battle Poet Chop chop chop chop Chop chop chop chop Chop chop chop chop Stab. (Found jotted in charcoal on a piece of leather after the Skirmish of Round Rock)
Friday Forge – Term Project Break Version
I’m not planning on making this a regular or weekly feature – it’s just that it’s going to be Friday when this goes up, and I still like alliteration. Anyway, I’m taking a brain break from some pretty intense data-gathering … Continue reading
Posted in Setting, World-Building
Tagged Battle Poet, Forge, Slow Judge, Void Iron, Wander Tide
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Magic Monday – Hearing is believing
Mouth of Baen Even the most upright of wizards is tempted at times to use this persuasive device. The caster must make a hand sign and speak in a certain tone of voice while pronouncing a short sentence or phrase. … Continue reading
Posted in Rules, Setting
Tagged droids you're looking for, Magic Monday, Mouth of Baen, persuasion
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Magic Monday: Double illumination
– Two for the price of one this week! Variations on the basic “light spell” theme. The second owes a pretty obvious debt to Gandalf’s staff in Lord of the Rings. Werelight The caster summons a small ball of light … Continue reading
Posted in Rules, Setting
Tagged light, Magic Monday, spell, torch of the magi, werelight, YAOSC
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Magic Monday: Finally, a spell!
Sight from Darkness Three hundred and nine number the words of Ekarmadedgon’s Whisper. Eleven of them, recited slowly, will bend the caster’s eyes: they will catch the light, not of this world, but of its Shadow, and see all things in … Continue reading
Posted in Rules, Setting
Tagged Magic Monday, see invisible, sight from darkness, spell, YAOSC
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A Tale from Clevaria
In the time of the god-king, lord of the sky, director of rain, clouds, and wind, whose name was secret, emissaries came from the plains to Clevaria. They worshipped strange gods of earth, and carried one with them in a … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged Clevaria, Four Realms, gods, history, legend, Shankhar, war
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Creation Legend (Retold from the Ailu)
When the titan Ghan scooped out the Armhold Valley and built up the mountains around, he did so as a playpen for his three children: the twin brothers Thahn and Thahr, and their sister Eyyafel. But unknown even to the … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged creation legend, Four Realms, Shankhar, signs, Smog-Goat
1 Comment
Setting Idea – Animism / Spontaneous Generation
There was a time when human knowledge of biology was underpinned (and dragged down) by the theory of “Spontaneous Generation” – the idea that living organisms need not necessarily be born, but may spring wholly formed from some appropriate substrate, … Continue reading
Posted in Miscellaneous, Setting, World-Building
Tagged animism, brainstorming, dragons, dwarves, elves, goblins, RPG, setting, spawning, spontaneous generation
3 Comments