Categories
- Japanese (824)
- Kotowaza (413)
- Yojijukugo (409)
- Long Fiction (6)
- Meta (11)
- Nonfiction (74)
- Poetry (13)
- Short Fiction (20)
- Uncategorized (13)
- World-Building (176)
- Miscellaneous (24)
- Rules (127)
- Setting (69)
- Japanese (824)
Archives
-
Recent Posts
Category Archives: Nonfiction
Tweaking magic
Last time was a grab-bag of ideas, but the main one that drove me to post was the idea of Devotions. I like the idea of (myths and game settings that feature) human-like gods, with moods and whimsy, and the … Continue reading
Posted in Nonfiction, Rules
Tagged brainstorming, device, familiar, gaming, gnosis, magic, ritual, rote, rules, spellcasting, text
Leave a comment
Brainstorm of the day — Random RPG Mechanics
The other evening I was shooting the breeze with a friend, talking about various mechanics that could be used in constructing a traditional-style tabletop role-playing game. Here are some of the brainchildren of that conversation, in no particular order: Stat … Continue reading
Posted in Nonfiction, Rules
Tagged action points, brainstorm, devotions, gaming, mechanics, RPG, skills, stats
4 Comments
Dungeon Design 101, Part 3
In part 1 of this essay I talked about using randomness to generate a dungeon of your own on the fly. That’s easy to say, but might you actually do it? Three Methods, in Outline First, there are online generators. … Continue reading
Posted in Essay, Nonfiction, World-Building
Tagged adventure setup, dungeon, dungeon design 101, Dyson Logos, gaming, Geomorphs, maps, random tables, RPG, searches, Zak S
Leave a comment
Dungeon Design 101, part 2
I’ve thrown around a lot of theory, but how does that come together in practical terms? Here’s the outline it implies when trying to create a dungeon. Decide the dungeon’s purpose in play. Decide the dungeon’s identity within the game … Continue reading
Posted in Essay, Nonfiction, World-Building
Tagged adventure setup, dungeon, dungeon design 101, gaming, maps, RPG
Leave a comment
Dungeon Design 101
I was reading the Alexandrian post about the 5th Edition D&D announcement and was struck by a couple of commenters saying they wanted to see a guide to dungeon creation; that no such thing yet exists. This is a real … Continue reading
Posted in Essay, Nonfiction, World-Building
Tagged adventure setup, dungeon, dungeon design 101, maps, RPG
Leave a comment
History Online – An experiment in playing Microscope on the internet
Introduction: Microscope is a social game which I should probably write a more thorough review of at some point. For the time being, let’s say it’s a group storytelling/improv-acting game that I’m entirely in love with. The more literature-nerdy you … Continue reading
Three Faiths, One Hamster
The mad scientist carefully loaded his pet hamster into the rocket’s nose compartment. “Master!” hissed his Igor. “Are you not afraid that this, too, will break up on liftoff? If Fluffywuff were to die in vain–” The mad scientist polished … Continue reading
Faith and Reason and the Atheistprofessor Boogieman
In the beginning, Al Gore created the internet, and saw that it was good. But then people starting sending each other chain mails, and spam, and viruses, and making crappy Geospaces websites, and things have gone generally downhill ever since. … Continue reading
Posted in Nonfiction
Tagged "atheist professor", chain mail, debate, Einstein, evolution, religion, science
Leave a comment
Four Realms: The Complete Experience
Preamble In some ways the heart of role-playing games is that they are success-and-improvement simulators. (There are other hearts, of course, so RPGs are similar in that way to how certain dinosaurs are said to have been, but let’s … Continue reading
Four Realms: Introduction to Skills
Apologia Alright, I thought that I’d do things in a logical order and move from theory to the math of attributes. What is their normal range? What are the maxima and minima to be used in play? Given that … Continue reading