Author Archives: Confanity

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About Confanity

I love the written word more than anything else I've had the chance to work with. I'm back in the States from Japan for grad school, but still studying Japanese with the hope of becoming a translator -- or writer, or even teacher -- as long as it's something language-related.

Four Realms: (To) The Best of Our Abilities

What abilities should define a character?  On one end of the spectrum are extremely simplified systems like the Mind-Body-Soul (cf.) of Big Eyes, Small Mouth or Echo Bazaar’s “Watchful,” “Shadowy,” “Dangerous” and “Persuasive.”  On the other, there are the thirteen attributes of … Continue reading

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Four Realms: Mechanics Outline

Alright, we have a mission statement for Four Realms, but that and ten dollars will barely buy you a coffee.  How about a skeleton for the system. One element that is both a strength and a critical weakness of D&D … Continue reading

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RPG system-building: Statement of Intent

In my very first post on this blog, I mentioned that I was – like many people in the hobby – working on my own gaming system.  And like many creative projects by many people who have yet to be … Continue reading

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The Last Labor of the Titans

The Last Labor of the Titans (A creation legend of the Slakiv Empire, from Hloen’s Tales of Our Mothers) Listen to what I say, you young and old, for I tell of how our world was made and what its … Continue reading

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The Boy Who Would Kill the Wind

Time to start adding things again!  Here’s some short fiction.  Incidentally, I wrote this when I was in college, and later had it illustrated by the talented Ryan Armand.  In a further incident of unknown consequence, that image is this … Continue reading

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Setting: A Cultural Miscellany for Fair Vickelt

Languages The large part of the Archipelago’s business is conducted in a pidgin tongue called Pata Ila.  Every island speaks a different dialect, but in general any one speaker can understand any other.  Pata Ila shares a number of points … Continue reading

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Setting: Groups of Interest on Kyper

In town Fair Vickelt and Low Vickelt are rife with guilds: organizations that act in part as unions (protecting their members, providing training, advancing capital, guaranteeing quality, and setting prices) and in part as protection rackets (doing their best to … Continue reading

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A Meta-Mechanic

The Slakiv investigation into the Sons of Du Van Ku continues apace.  But that doesn’t stop the approaching series of adventures in Fair Vickelt; rather, it hastens their approach. It should be noted that those who ply their trade in … Continue reading

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Mini (“Doom”) campaign

A few years ago, a death cult was found operating in Slakiv lands.  The self-styled “Sons of Du Van Ku” simply set up a secret lair and start scouring the countryside for likely-looking victims to kidnap and murder or drug … Continue reading

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Location: Fair-Vickelt-after-the-Flood

History and overview The island of Kyper lies in the northern reaches of the Diarchal Archipelago.  Even less hospitable than its neighbors, for centuries its largest sign of civilization was the thrice-rebuilt city of Vickelt, a sea-town with decent natural … Continue reading

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