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Author Archives: Confanity
Four Realms: (To) The Best of Our Abilities
What abilities should define a character? On one end of the spectrum are extremely simplified systems like the Mind-Body-Soul (cf.) of Big Eyes, Small Mouth or Echo Bazaar’s “Watchful,” “Shadowy,” “Dangerous” and “Persuasive.” On the other, there are the thirteen attributes of … Continue reading
Posted in Nonfiction, Rules
Tagged abilities, attributes, Four Realms, gaming, RPG, rules, seven intelligences
2 Comments
Four Realms: Mechanics Outline
Alright, we have a mission statement for Four Realms, but that and ten dollars will barely buy you a coffee. How about a skeleton for the system. One element that is both a strength and a critical weakness of D&D … Continue reading
Posted in Nonfiction, Rules
Tagged abilities, character classes, core mechanic, Four Realms, gaming, RPG, rules, skills
2 Comments
The Last Labor of the Titans
The Last Labor of the Titans (A creation legend of the Slakiv Empire, from Hloen’s Tales of Our Mothers) Listen to what I say, you young and old, for I tell of how our world was made and what its … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged archons, creation, creation legend, dream, labor, legend, setting, Shankhar, Slakiv Empire, titans, twilight
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The Boy Who Would Kill the Wind
Time to start adding things again! Here’s some short fiction. Incidentally, I wrote this when I was in college, and later had it illustrated by the talented Ryan Armand. In a further incident of unknown consequence, that image is this … Continue reading
Setting: A Cultural Miscellany for Fair Vickelt
Languages The large part of the Archipelago’s business is conducted in a pidgin tongue called Pata Ila. Every island speaks a different dialect, but in general any one speaker can understand any other. Pata Ila shares a number of points … Continue reading
Posted in Setting, World-Building
Tagged adventure setup, Archipelago, Diarchal, Fair Vickelt, groups, languages, money, setting, Shankhar, time
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Setting: Groups of Interest on Kyper
In town Fair Vickelt and Low Vickelt are rife with guilds: organizations that act in part as unions (protecting their members, providing training, advancing capital, guaranteeing quality, and setting prices) and in part as protection rackets (doing their best to … Continue reading
Posted in Setting, World-Building
Tagged adventure setup, Archipelago, campaign, Diarchal, factions, Fair Vickelt, groups, setting
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Mini (“Doom”) campaign
A few years ago, a death cult was found operating in Slakiv lands. The self-styled “Sons of Du Van Ku” simply set up a secret lair and start scouring the countryside for likely-looking victims to kidnap and murder or drug … Continue reading
Posted in Miscellaneous, Setting, World-Building
Tagged adventure setup, campaign, Pathfinder, setting, Shankhar
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Location: Fair-Vickelt-after-the-Flood
History and overview The island of Kyper lies in the northern reaches of the Diarchal Archipelago. Even less hospitable than its neighbors, for centuries its largest sign of civilization was the thrice-rebuilt city of Vickelt, a sea-town with decent natural … Continue reading
Posted in Setting, World-Building
Tagged Archipelago, campaign, Diarchal, Fair Vickelt, history, setting, Shankhar
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