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Recent Posts
Author Archives: Confanity
A Forging of Beasts
Heylo! I’m so pleased with the results of the last look at the Forge that I thought I’d have another go at it, this time in one of the specific fields (BeastForge). Skip down below if you just can’t wait. … Continue reading
Forging Ahead
If you’re looking for random fantasy terms, whatever your purpose, there’s worse you could do than “The Forge.” There are four “generators”: one for creatures, one for locations, one for magical-sounding stuff, and one that’s sort of all-purpose. Choose one, … Continue reading
Posted in Miscellaneous, Nonfiction, World-Building
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Setting Idea – Animism / Spontaneous Generation
There was a time when human knowledge of biology was underpinned (and dragged down) by the theory of “Spontaneous Generation” – the idea that living organisms need not necessarily be born, but may spring wholly formed from some appropriate substrate, … Continue reading
Posted in Miscellaneous, Setting, World-Building
Tagged animism, brainstorming, dragons, dwarves, elves, goblins, RPG, setting, spawning, spontaneous generation
3 Comments
Megadungeon Idea: Vertical Highway/Abyss
Preamble A common setting for D&D adventures is the dungeon: an enclosed, usually underground space, divided into rooms and hallways and so on, filled with monsters (some sentient and some not; not all of them necessarily hostile), traps, and treasure, … Continue reading
Meters, Made
This is another post on what seems to be turning into a series of re-imaginings of D&D-style RPG play. In fact, I’ve gone to Obsidian Portal and started creating a wiki in order to keep everything organized; for the curious, it can … Continue reading
Posted in Nonfiction, Rules, Uncategorized
Tagged endurance, game mechanics, hit points, meters, sanity
3 Comments
The Head that Wears the Crown
In D&D and related games, there’s a somewhat unusual problem that pops up every now and then: Adventurers most commonly gain strength by going out into the wilderness and defeating monsters. The standard pattern is “kill things; take their stuff.” … Continue reading
Posted in Uncategorized
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Tweaking magic
Last time was a grab-bag of ideas, but the main one that drove me to post was the idea of Devotions. I like the idea of (myths and game settings that feature) human-like gods, with moods and whimsy, and the … Continue reading
Posted in Nonfiction, Rules
Tagged brainstorming, device, familiar, gaming, gnosis, magic, ritual, rote, rules, spellcasting, text
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Brainstorm of the day — Random RPG Mechanics
The other evening I was shooting the breeze with a friend, talking about various mechanics that could be used in constructing a traditional-style tabletop role-playing game. Here are some of the brainchildren of that conversation, in no particular order: Stat … Continue reading
Posted in Nonfiction, Rules
Tagged action points, brainstorm, devotions, gaming, mechanics, RPG, skills, stats
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Location: Sella Island
Geography Located about sixty miles southwest of Kyper, the nearest major island is Sella. The island is roughly saddle-shaped, with a mass of high cliffs dominating its northern third and another, slightly lower mass of hills to the southwest. The … Continue reading
Posted in Setting, World-Building
Tagged Archipelago, campaign, geography, map, Sella, setting
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Creation Legend (Retold from the Amsa of Ya-Khem family)
Long before the world was divided into Halls, all things were mixed and uniform. This was called the living world. It went on for such a long time that each element slowly changed into each of the others and then … Continue reading
Posted in Setting, Short Fiction, World-Building
Tagged creation, creation legend, Four Realms, legend, living world, setting, Shankhar
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